A surprising monster ommission

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Re: A surprising monster ommission

Postby Fran on Mon Aug 06, 2012 5:42 pm

I think there were some rusalkas in DnD at some point but I could be mistaken. But I'm more puzzled about this:

There is not a single class with a bow or another ranged weapon in the whole game.

I'd say that's even more of a staple ;)
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Re: A surprising monster ommission

Postby fall_ark on Mon Aug 06, 2012 5:54 pm

Lujo wrote:And skellies are a big no-no in China even if it's just an overshigt. They used to have separate MtG art for cards depicting skelletons. If you're looking to sell anything over there at any point, skellies are out.



There's also the whole "WOW skeletons suddenly grow flesh" thing, which later turned out to be self-censorship on the licensing company's part, since they don't want to risk government censorship.

Nonetheless, those were about the only two instances I've ever heard about such thing. Most stuffs on Steam are available in China anyway.

harfatum wrote:I would think undead, low health, magic resistance. Maybe the opposite of cowardly, advancing toward the player whenever you hit / kill an enemy.

I want an enemy that explodes when killed, dealing damage to you and any adjacent enemies.


Explosion should be an interesting mechanism...especially with knockbacks and whatnot. Though it doesn't fit Skeleton's theme very well.

Speaking of which, DD Zombies are the toughest Zombies I've ever seen. They have higher health (staple attribute in fantasy setting), higher damage (not very common) and absolutely no drawbacks. Sure they don't have special abilities either, but cannon fodder they are not.
Last edited by fall_ark on Mon Aug 06, 2012 11:59 pm, edited 1 time in total.
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Re: A surprising monster ommission

Postby The Avatar on Mon Aug 06, 2012 7:16 pm

No, they have 100% (normal) damage.

Skeletons (v. 2.0) should be this: Revives into a weaker (-1 level) or same level (unsure) version of itself, first strike, undead, 120% attack, and 80% hp. Sort of like an undead goblin with revives, but less hp.
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Re: A surprising monster ommission

Postby Nandrew on Mon Aug 06, 2012 8:11 pm

Lore! Fun!

First came across a Rusalka in Quest For Glory IV. That series always had really cool lore references.

Nice check on the Tokoloshe.

Also, I was really really excitedly thinking that someone would mention a different monster omission while I was loading this thread :P
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Re: A surprising monster ommission

Postby harfatum on Mon Aug 06, 2012 8:25 pm

I have to say, I do like the esoteric enemy types. Nothing wrong with goblins or whatever, but it's neat seeing something I haven't encountered elsewhere.

...Nandrew, is it rabbits?

edit: never mind, if rabbits were an enemy, my wife wouldn't play it anymore ;)
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Re: A surprising monster ommission

Postby The Avatar on Mon Aug 06, 2012 9:24 pm

Basilisks? Wurms? Wolves? Orcs (as a monster)? I probably should know this...
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Re: A surprising monster ommission

Postby harfatum on Mon Aug 06, 2012 9:34 pm

There's already a lich boss, right? And ogres? I don't recall any ghosts or elementals...
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Re: A surprising monster ommission

Postby The Avatar on Mon Aug 06, 2012 9:48 pm

Ha! Ogres and liches! There's wraiths.
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Re: A surprising monster ommission

Postby Fran on Mon Aug 06, 2012 10:26 pm

Bugs, maybe? :P

15 characters ftw
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Re: A surprising monster ommission

Postby Bloggorus on Mon Aug 06, 2012 11:56 pm

harfatum wrote:I would think undead, low health, magic resistance. Maybe the opposite of cowardly, advancing toward the player whenever you hit / kill an enemy.

I want an enemy that explodes when killed, dealing damage to you and any adjacent enemies.


This is the most amazing idea!

Imagine a whole map of enemies that slowly move one step closer to you whenever you kill an enemy.


Like the ghosts from Mario, only scarier
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