A surprising monster ommission

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Re: A surprising monster ommission

Postby The Avatar on Tue Aug 07, 2012 9:13 pm

If you wanted to be cruel it could force you to kill something, either a waste of hp or popcorn.
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Re: A surprising monster ommission

Postby Darvin on Tue Aug 07, 2012 9:18 pm

Basically it'd be like curse for first-strikers then.
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Re: A surprising monster ommission

Postby The Avatar on Tue Aug 07, 2012 9:45 pm

Yeah, but it'd also make the popcorn hit you too, which is a devastatingly annoying combo. I don't think it should stack. Just a yes or no. Or maybe it should. I'm not sure.
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Re: A surprising monster ommission

Postby Nandrew on Thu Aug 09, 2012 9:58 am

Darvin wrote:
It has some of the most hilarious bugs of all time.

Less then hilarious when the same bug would kill my game at the same place ~10 minutes in every time...


I think I know precisely the one you're talking about. Hurrying out of the original temple and skipping across the swamp aaaaaand ... crash.

I know back in the day it was possible to adjust some of the speed sliders in the game to work around this problem. Don't remember the precise solution, but it worked reliably. Dunno if it's still applicable on modern systems.

-

Agree that IV was probably the most "mature" offering in the series. Haunting, beautiful, tragic.

Though I actually think Trial By Fire was my favourite.
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Re: A surprising monster ommission

Postby gjaustin on Thu Aug 09, 2012 2:29 pm

Nandrew wrote:
Darvin wrote:
It has some of the most hilarious bugs of all time.

Less then hilarious when the same bug would kill my game at the same place ~10 minutes in every time...


I think I know precisely the one you're talking about. Hurrying out of the original temple and skipping across the swamp aaaaaand ... crash.

I know back in the day it was possible to adjust some of the speed sliders in the game to work around this problem. Don't remember the precise solution, but it worked reliably. Dunno if it's still applicable on modern systems.

-

Agree that IV was probably the most "mature" offering in the series. Haunting, beautiful, tragic.

Though I actually think Trial By Fire was my favourite.


He shouldn't be skipping across the swamp that early :) I'm sure he's talking about sliding down that ramp outside the cave.

There's an official patch and a fan patch that (mostly) fix that. Every other crash is covered by playing with your CPU speed in DosBox - I'd recommend 50-100 MHz for most of the game play, but 10-20 MHz in the crash prone areas.
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Re: A surprising monster ommission

Postby JonahHollow on Thu Aug 09, 2012 8:37 pm

Skeletons are nice, but if we should add new monsters, I think we should go with more interesting monsters like the rusalka. Rusalkas are also in the Shin Megami Tensei series, one of my favorite series because of the large monster/demon base they implore, containing all sorts of interesting monsters from various religions and mythos all over the world. So it'd be nice if they could find interesting monsters like that series does to include and be more unique.
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Re: A surprising monster ommission

Postby Darvin on Thu Aug 09, 2012 8:43 pm

I was just giving some consideration as to the alpha wraith being depicted as a skeleton when it occurred to me that the beta wraith looks remarkably like the pokemon Haunter...
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Re: A surprising monster ommission

Postby JonahHollow on Thu Aug 09, 2012 10:15 pm

I don't mind Haunteresque looking Wraiths, one thing though is that Haunter is purple right.?
Also instead of making new monsters we could make unique sprites for some of the palette swap ones.
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Re: A surprising monster ommission

Postby Darvin on Thu Aug 09, 2012 10:28 pm

I don't mind Haunteresque looking Wraiths, one thing though is that Haunter is purple right.?

I don't mind either, just saying.

As for colour, I'm colour-blind, so I have difficulty distinguishing between many shades of blue and purple (as well as red/green/brown and light green/yellow). As a result, I tend to regard them as the same colour.
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Re: A surprising monster ommission

Postby The Avatar on Fri Aug 10, 2012 1:16 am

Ouch, that's tough considering the amount of palette swaps.

Actually, you could make a large amount of monsters with palette swaps/modifications. Devils are bright red imps. Death Mages are darkened or black and white Sorcerers. Liches are black and white humans.
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