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QCF Design Community • View topic - A surprising monster ommission
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Re: A surprising monster ommission

PostPosted: Tue Aug 07, 2012 9:13 pm
by The Avatar
If you wanted to be cruel it could force you to kill something, either a waste of hp or popcorn.

Re: A surprising monster ommission

PostPosted: Tue Aug 07, 2012 9:18 pm
by Darvin
Basically it'd be like curse for first-strikers then.

Re: A surprising monster ommission

PostPosted: Tue Aug 07, 2012 9:45 pm
by The Avatar
Yeah, but it'd also make the popcorn hit you too, which is a devastatingly annoying combo. I don't think it should stack. Just a yes or no. Or maybe it should. I'm not sure.

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 9:58 am
by Nandrew

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 2:29 pm
by gjaustin

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 8:37 pm
by JonahHollow
Skeletons are nice, but if we should add new monsters, I think we should go with more interesting monsters like the rusalka. Rusalkas are also in the Shin Megami Tensei series, one of my favorite series because of the large monster/demon base they implore, containing all sorts of interesting monsters from various religions and mythos all over the world. So it'd be nice if they could find interesting monsters like that series does to include and be more unique.

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 8:43 pm
by Darvin
I was just giving some consideration as to the alpha wraith being depicted as a skeleton when it occurred to me that the beta wraith looks remarkably like the pokemon Haunter...

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 10:15 pm
by JonahHollow
I don't mind Haunteresque looking Wraiths, one thing though is that Haunter is purple right.?
Also instead of making new monsters we could make unique sprites for some of the palette swap ones.

Re: A surprising monster ommission

PostPosted: Thu Aug 09, 2012 10:28 pm
by Darvin

Re: A surprising monster ommission

PostPosted: Fri Aug 10, 2012 1:16 am
by The Avatar
Ouch, that's tough considering the amount of palette swaps.

Actually, you could make a large amount of monsters with palette swaps/modifications. Devils are bright red imps. Death Mages are darkened or black and white Sorcerers. Liches are black and white humans.