The Packmaster

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The Packmaster

Postby GoatBot on Fri Aug 10, 2012 11:53 am

Discussion - The Packmaster
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Re: The Packmaster

Postby Darvin on Fri Aug 10, 2012 4:00 pm

First and foremost: great shout-out to the forum community

Thief STABBER trait changed to do extra damage to full health enemies.

Good change overall; should be especially helpful for newbies who often screw up an attack approach. Also deals with the Thief's martyr wraps dissonance.

Otherwise a fairly simple, utilitarian update.
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Re: The Packmaster

Postby q 3 on Fri Aug 10, 2012 4:13 pm

I wonder if Stabber works with the Orb of Zot. That could be an interesting combo...
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Re: The Packmaster

Postby fall_ark on Fri Aug 10, 2012 4:20 pm

Thief STABBER trait changed to do extra damage to full health enemies.


In some situations this is a straight nerf (e.g. 2 Fireball + Backstab against Wraiths). For the sake of clarity and simplicity though, it's till a nice change.

Changed mouse click handling to be more defensive. A click must now start and end in the same block to count.


Awesome! Now I can even "undo" my click before I release the button!

Added backpack system. Loot items from last run can be prepped in lieu of a locker item.


It would probably produce a few Eureka moments. Still not convinced that unlimited locker space is a bad idea, but that's for another day.

Will test when I get up tomorrow. Great job juding from the changelog though! :P
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Re: The Packmaster

Postby The Avatar on Fri Aug 10, 2012 4:26 pm

Awesome changes all around! I really love updates like this...

Are they going to add Pactmaker puzzles?
Last edited by The Avatar on Fri Aug 10, 2012 4:47 pm, edited 1 time in total.
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Re: The Packmaster

Postby Abraxas on Fri Aug 10, 2012 4:37 pm

Changed mouse click handling to be more defensive. A click must now start and end in the same block to count.


Awesome, with this I personally see no reason to add further misclick safeguards.

Thief STABBER trait changed to do extra damage to full health enemies.


Nice to see. The ability would still greatly benefit from more intelligent battle predictions, but at least it's much more forgiving now.


The highlight of today's update for me, though, are the signs added to the god puzzles. I'm absolutely in love with them.
The one puzzle (from the ones that have signs now) that I still think might be a bit too difficult for beginners to figure out as it is is Mystera's 3rd puzzle, but everywhere else they seem very helpful.
They also have some pretty nice flavor, which is always awesome.

Edit: Forgot about GG's 3rd puzzle, where even with the sign there it still feels like stacking beads for resistance is a solution that comes more naturally than going for Enlightenment, but maybe that's just me.
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Re: The Packmaster

Postby The Avatar on Fri Aug 10, 2012 4:49 pm

Agreed. I didn't even know you could win three using Enlightenment...
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Re: The Packmaster

Postby Lujo on Fri Aug 10, 2012 7:26 pm

Being the resident "do everything bakwards guy" I never even thought of not going for the Enlightment.
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Re: The Packmaster

Postby Sidestepper on Fri Aug 10, 2012 10:03 pm

:D

I got your 20 characters right here
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Re: The Packmaster

Postby JonahHollow on Sat Aug 11, 2012 2:59 am

They should make it so that with the theif stabber trait and other class traits that add an a temporary attack boost to a strike against a certain monster with certain requirements, the battle prediction screen actually changed the attack stat number to the actual attack stat it will be for just that monster you're attacking, and it would help if the number changed to a different color as to show that it's only a temporary bonus for that certain condition.
Did that make much sense.? Sometimes I am not good with wording at all.
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