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QCF Design Community • View topic - The Packmaster
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The Packmaster

PostPosted: Fri Aug 10, 2012 11:53 am
by GoatBot
Discussion - The Packmaster

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:00 pm
by Darvin

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:13 pm
by q 3
I wonder if Stabber works with the Orb of Zot. That could be an interesting combo...

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:20 pm
by fall_ark

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:26 pm
by The Avatar
Awesome changes all around! I really love updates like this...

Are they going to add Pactmaker puzzles?

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:37 pm
by Abraxas

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 4:49 pm
by The Avatar
Agreed. I didn't even know you could win three using Enlightenment...

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 7:26 pm
by Lujo
Being the resident "do everything bakwards guy" I never even thought of not going for the Enlightment.

Re: The Packmaster

PostPosted: Fri Aug 10, 2012 10:03 pm
by Sidestepper
:D

I got your 20 characters right here

Re: The Packmaster

PostPosted: Sat Aug 11, 2012 2:59 am
by JonahHollow
They should make it so that with the theif stabber trait and other class traits that add an a temporary attack boost to a strike against a certain monster with certain requirements, the battle prediction screen actually changed the attack stat number to the actual attack stat it will be for just that monster you're attacking, and it would help if the number changed to a different color as to show that it's only a temporary bonus for that certain condition.
Did that make much sense.? Sometimes I am not good with wording at all.