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QCF Design Community • View topic - The Packmaster
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Re: The Packmaster

PostPosted: Sun Aug 12, 2012 9:14 pm
by Darvin

Re: The Packmaster

PostPosted: Mon Aug 13, 2012 3:53 am
by gjaustin
Or don't take Enlightenment...

Re: The Packmaster

PostPosted: Mon Aug 13, 2012 12:58 pm
by The Avatar
Yes. The unintended solution absolves all the monsters, uses cleansing, attacks him, uses three protections and cleanses again.

Re: The Packmaster

PostPosted: Mon Aug 13, 2012 3:37 pm
by Darvin
I like it when puzzles have multiple divergent solutions that both demonstrate an equal degree of ingenuity. I think it's great as-is. Enlightenment is one path to victory, but there are others (which is very true of GG in the real game, where using Enlightenment foolishly is a real game-loser)

Re: The Packmaster

PostPosted: Mon Aug 13, 2012 5:37 pm
by FDru
In addition to locker item tooltips being broken, failed quest messages (like for PQI) are also not staying on screen. In both cases, they just flash for a split second, but with locker items the text will not show at all again until closing and reopening the guild window (though it will still only flash on the screen).

Re: The Packmaster

PostPosted: Mon Aug 13, 2012 10:29 pm
by dislekcia