I've been waiting for this thread. Been stacking insight and impressions forever.
But I'm also terribly hung over and got loads of stuff to do right now
Anyway, here goes the short version, I'd quote stuff, but I just can't.
1) I have a feeling that getting rid of rougue's HP disadvantage is a lot easier for the rogue than matching his advantages would be for any other character. Alchemist scroll Gaan'Telet runs (which I've done many times but sadly don't have any on tape) are ridiculous, esecially if using GETINDARE. If you're prepping STR, Dodge, Reflex and Burn Salve you get 32 HP just from using the initial potions to level, which leaves rogue with all his perks but at only -1.8 HP per level.
2) Also, it's quite obvious from all my video Gaan'Telet runs that First Strike from GETINDARE adds up to crazy amounts of overall damage delt or HP saved. With the Rogues damage bonus that makes it even more damage.
Someone ought to figure out a math formula for illustrating just how powerfull that is. For a usefull comparison standpoint, it translates to having a resource free DP per monster
or a free dodge per monster. It only works as a last hit on a monster but with rogues huge damage, it's mostly a non-issue.
A first striker always reaches Horatio with resources to burn while a non-first strike character will have a very hard time even raching Horratio. This is just stress testing, the principle translates to any dungeon. I'm thoroughly convinced that conditionless first strike is too good of an ability for any class to have.
I've also played a lot of the Assasin before the buffs, and his Swift Hands ability always felt like "Rogue Light" - I think this is what the Rogue should've had from the start. Except I'm convinced THAT is rather powerfull as well.
3) GETINDARE giving dode prediction makes the Rogue more powerfull as it means more free powerfull hits. Dode with and without prediction are two very different things, and dodge prediction allows for major efficneciy boosts.
4) Comparing Rogue and the Warlord is interesting - the Warlord is slightly strictly better on a per hit basis, and also gets more free hits (especially if you build him properly). However...
EDIT: However, the old CYDSTEPP rogue only lost out on per hit damage by 10%, while at the same time being strictly better than the warlord by having random dodges and first strike - both of them built in and requiring no mana. So he won out on the number of free hits for big damage.
These days the Warlord is a poor-mans CYDSTEPP rogue, except that's like saying "a poor man's jumbo jet". All of his abilities still need fuel, while the rogue can still get one DP out of a pre fight CDYSTEPP and if doing fine get his first strike hit for free. Since the rougue benefits from DR stacking (of any kind), doesn't care about most debuffs, and doesn't have mana tied up in CYDSTEPPS, he's still probably better than the warlord overall. Especially if you consider his damage buff is always active.
And comparing either of those two clowns to anything else (except Monk) is sort of like comparing modern guns to flitlock ones.
That's it for now, I'm sure I can be more consise/coherent and that I have other stuff to say about it, except my head is killing me and work won't be doing itself, as usual.
EDIT: Edited for clarity and better Rogue/Warlord comparison.