Namtar: still a pushover

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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 5:06 pm

A strength potion and the thing that makes boosters give +2 base.
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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 5:20 pm

Doesn't that come at the expense of less glyphs?

(managed to hit a level 7 at level 1 on Creeplight ruins)
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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 5:25 pm

Yes, but I tried less glyphs and could only get a level 3 kill.

The level 7 at Creeplight is not very surprising because the monsters have worse stats than in Vicious.
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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 5:32 pm

The Avatar wrote:Yes, but I tried less glyphs and could only get a level 3 kill.

The level 7 at Creeplight is not very surprising because the monsters have worse stats than in Vicious.


Fair enough : ) Was just answering Lujo that the Rogue/Str potion thing can be ridiculous.
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Re: Namtar: still a pushover

Postby Abraxas on Mon Aug 13, 2012 6:44 pm

Speaking of which, how much do people use the booster preps from the tower? I was under the impression that for the most part no one ever used them.
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Re: Namtar: still a pushover

Postby Darvin on Mon Aug 13, 2012 7:20 pm

I pretty much only use "extra glyph" or "fireball magnet"
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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 7:39 pm

Not a lot - Less Glyphs, Extra Glyphs and Fireball Magnet.
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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 8:49 pm

I pretty much only use the sword one as a substitute or in addition to a strength potion. Other than that it's usually less glyphs or fireball magnet.
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Re: Namtar: still a pushover

Postby FDru on Tue Aug 14, 2012 12:48 am

I love the attack booster prep. The other seem fairly worthless and I would agree that fireball magnet and less glyphs are taken the majority of the time anyway.
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Re: Namtar: still a pushover

Postby TigerKnee on Tue Aug 14, 2012 12:59 am

Extra Glyphs (especially for races like Goblin which needs finer conversion control) and Fireball Magnet (not that much nowadays seeing as how it has the highest preparation cost plus sometimes I don't WANT fireball to take up an inventory slot from the start) only.

The big problem with the booster glyphs is that they have the Bloodmage Alpha bloodpool problem: they're only really usable in open space levels, which are mostly comparatively early anyway.

Besides I didn't even calculate if it gives you a big enough boost to compared to just picking up the booster whenever you see one.
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