by q 3 on Wed Aug 15, 2012 12:47 am
Personally, I miss the old VHoS - Indomitable alone made for an interesting tactical puzzle that's quite different from just about every other scenario. If he's not tough enough to sustain a vicious dungeon by himself, give him a buff - say, 80 DPs and either curse or fast regen. Maybe put the old Crypt back in (with some gimmick other than hiding vampires that are too easy to exploit) and move the HoS to the south, west, or maybe even center. ("Deep underneath your own castle you find the tomb of an ancient warrior - but while the warrior sleeps eternal, his armor yet thirsts for battle...")
Thief Gold really needs to have its dungeon generator tweaked. It's far too easy to end up with an unwinnable start, seeing as you need a fairly specific combination of items to proceed and there are many ways to get trapped by higher level monsters (and unlike a normal dungeon, you can't acquire or bring in any means of escaping a bad start). I'd suggest either using a less boxed-in dungeon model, or rigging it to put attack boosters and chests closer to the stairs. Probably also try to put level 1 Castle Guards closer and other monsters farther, since they're basically the only reliable kills at low levels.