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QCF Design Community • View topic - Final dungeon/quest balance tweaks
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Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 4:53 pm
by Lujo
Somehow Paladin is the only on I beat, I think. It seemed really, really easy compared to the rest of them.

Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 4:57 pm
by The Avatar
Uh... Really? You never beat priest? Or thief? Or anything else?

Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 7:08 pm
by Lujo
Nop. I think. I distinctly remember checking paladin out and thinking "whait, this one is actually doable" and did it in 2 tries (I think I messed up something banal in the first one). It's the old Ick Swamp or something very simmilar, which I must've done a 100 times before. Or simmilar enough. I used to do that thing with purist monks back when it was part of the quest chain, so I thought it must be doable...

Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 8:04 pm
by The Avatar
Wow. Well go back and try some more. Most are doable, and some are even EASY (relatively speaking of course).

Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 8:32 pm
by q 3

Re: Final dungeon/quest balance tweaks

PostPosted: Sun Aug 26, 2012 9:00 pm
by The Avatar
Yeah. That was its first incarnation too I believe.

Re: Final dungeon/quest balance tweaks

PostPosted: Mon Aug 27, 2012 5:13 am
by Lujo
I must've hit a decent combination of corrosion and BYCEPS then.

Re: Final dungeon/quest balance tweaks

PostPosted: Mon Aug 27, 2012 5:39 am
by The Avatar
Even so, he's harder than most of the golds. 590 or so hp, 90 attack, and 95% resist all is no joke.

Re: Final dungeon/quest balance tweaks

PostPosted: Mon Aug 27, 2012 8:34 am
by Nandrew
I think I've literally never failed to win a Paladin Gold run in testing, and it's actually been kinda depressing every time I've gone back and nerfed it more as a response to these sort of threads. I doubt I'm going to make it any easier, this really does seem to boil down to a playstyle paradigm.

Wraps and Wand are nice, but they're certainly not critical and I don't think I've ever depended on them. BYSSEPS is a guaranteed spawn.

Re: Final dungeon/quest balance tweaks

PostPosted: Mon Aug 27, 2012 10:15 am
by Lujo
What Nandrew said, I seemed to figure out that Bycepps was guaranteed, and I used EM for a load of mana replenish for it and HALPMEH. The whole thing must've invloved removing debuffs somehow, and level catapulting.