To reiterate - refreshment is off the charts in terms of power, unbelievably strong boon. I can't tell why noone else noticed this or voiced it publicly, but it alone makes any prep competing with "extra glyph" a loser.
Perhaps the effect of refreshment could scale by the CP of the glyph? This would make free glyphs you get from other deities not combo with it, and actually make it work well with less glyphs.
When he lost spellcaster support it made his current first boon rather pointless, I wouldn't mind seeing it changed
Given that Blood Curse is integral to 3/3 of Dracul's puzzles, I rate the odds of that as close to zero, much as I completely agree with the sentiment.
What use is there for Mystic balance right now?
Three fireball spike on 15 mana. Two fireball spike followed by APHEELSIK for 15. For elves or owners of elven boots you can hit a 20 MP combo. WEYTWUT spam become much more cost-effective. Probably overpriced as 60, but it's still a solid boon.
On top of all of thet it makes GETINDARE cost 5 (akin to shooting yourself in the foot) and doubles the price of BYCEPPS (even more so).
The GETINDARE loss is the biggest problem with Mystic Balance. I shrug off the loss of BYSSEPS and LEMMISI in most cases, but the loss of GETINDARE is pretty nasty. Still, if you're using a fireball-fireball-GETINDARE combo then the net change from mystic balance is zero. For elven followers who can push their mana up into the 20's then it's still strictly a benefit overall even if GETINDARE is more costly.
It messes up PISSORF and doesn't give enough to BURNDAYRAZ without APHEELSICK.
This I will agree with, but Mystera has always treated PISORF as the bastard step-child of direct-damage glyphs.
As far as Wizards go, perhaps it's time to just remove the attack penalty?