As with everything else, since we seem to be approaching an end to content/balance updates, I thought it'd be nice if we could take a look at kingdom preparations as they are right now.
My thoughts on the subject are few, since for the most part I'm pretty happy with the preparations we have at the moment.
For one, I think we can all agree that for the most part, very few people use the Tower's booster preps. For the most part, their effects seem to pale in comparison to more/less glyphs, and most importantly, due to how boosters are spread through the dungeon and how picking them up works, the effects of the booster preps are pretty unreliable in terms of timing.
I'd say I'd still prefer something more like the old booster preps. Had anyone ever suggested changing them into 1 booster of each type to another type (e.g. the attack booster prep would convert 1 mana booster and 1 health booster into 1 attack booster each)? Would that still not solve the issues with the old preps?
And then there's Bet on Boss. The concept of the prep itself does not bother me, what bothers me is that it's the only meta-prep in the game, and it also just so happens to be in the one building that feels like the overall least useful one.
For the most part, when I'm grinding for gold I just take BoB, and it barely feels like I'm sacrificing anything by not picking one of the other preps, and in particularly challenging dungeons, I go with one of the other ones and it doesn't feel like I'm missing out on BoB, since in a particularly challenging run the gold I earn doesn't matter much. In the end, the decision on whether or not to take BoB is for the most part a no-brainer, and the whole thing just feels incredibly inelegant to me.
In everything else, I still have some small issues (the Slayer Wand might have been nerfed a bit too much), but for the most part everything is solid and well-balanced.
That which is not dead may eternal lie, and with strange aeons even death may die.