I'd say I'd still prefer something more like the old booster preps. Had anyone ever suggested changing them into 1 booster of each type to another type (e.g. the attack booster prep would convert 1 mana booster and 1 health booster into 1 attack booster each)? Would that still not solve the issues with the old preps?
And then there's Bet on Boss. The concept of the prep itself does not bother me, what bothers me is that it's the only meta-prep in the game, and it also just so happens to be in the one building that feels like the overall least useful one.
For the most part, when I'm grinding for gold I just take BoB, and it barely feels like I'm sacrificing anything by not picking one of the other preps, and in particularly challenging dungeons, I go with one of the other ones and it doesn't feel like I'm missing out on BoB, since in a particularly challenging run the gold I earn doesn't matter much. In the end, the decision on whether or not to take BoB is for the most part a no-brainer, and the whole thing just feels incredibly inelegant to me.
Am I the only one that hate the fact that it grabs some of the powerups?
Darvin wrote:Am I the only one that hate the fact that it grabs some of the powerups?
Nope, the community long-ago identified this as the primary drawback of the den. You're forgoing power-ups if you conserve it for later. Tapping the smuggler's den early is something you only want to do if you get trapped, and as a result you have powerups that just go unused which is a pretty big loss.
If the smuggler's den is on the weak side, why not transition it over to sequestering potions instead of powerups? For most characters, that won't be as big a deal.
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