Bloggorus wrote:This seems like more of a question like...
"Is it possible to introduce dynamic difficulty into dungeons based on class and race?"
This game doesn't have that because of the array of dungeons on offer- at least one class has a dungeon where they kick ass, and one where they fail miserably.
The issue is that everyone is crying out for the tower to be difficult for every class equally.
Trying to encapsulate the whole game into one tower is going to be difficult, but if you do it right, then no class is going to have a good time in there.
So we get a situation where balancing the tower right is an amazing feat, but COMPLETELY at odds with the rest of the game.
So the devs have a choice;
Accept that some classes are stronger than others in the tower, just like in the real game OR go against their design philosophy and tailor the tower for each and every class.
if players genuinely have a problem with certain classes being better than others in the tower, this is a possible solution:
Instead of dynamically adjusting the tower to each class, force the player to walk in with NO class- a tourist. No abilities, standard stats, conversion generates gold and shops. Stock the shops with items that effect stats.
"Is it possible to introduce dynamic difficulty into dungeons based on class?"
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