Possibly underused balancing approach

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Re: Possibly underused balancing approach

Postby Bloggorus on Mon Aug 20, 2012 10:00 am

Lujo wrote:And on a more constructive note: I was also wondering wether this could be used in cojunction with the VICIOUS tier difficulty to create flavourfull quests and quest chains and encourage players to play the sub-VICIOUS game a bit more before tackling VICIOUS, that's all. If only VICIOUS dungeons had dynamic slots, or simply specific dynamic features (like minibosses or bosses), then it could tie up storylines and give tackling VICIOUS a more "campaigny" feel.


This already exists: the PQI! Also the unlikely heroes quests.

I play the PQI and random run almost exclusively these days, it presents a lateral challenge that doesn't rely on scumming, perfect play or intimate knowledge of a dungeon (which i lack the patience for)
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Re: Possibly underused balancing approach

Postby dislekcia on Mon Aug 20, 2012 10:47 am

Bloggorus wrote:This already exists: the PQI! Also the unlikely heroes quests.

I play the PQI and random run almost exclusively these days, it presents a lateral challenge that doesn't rely on scumming, perfect play or intimate knowledge of a dungeon (which i lack the patience for)


Happiness :)
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Re: Possibly underused balancing approach

Postby Lujo on Mon Aug 20, 2012 10:59 am

I seem to have been misunderstood again, but what the hell. It was just a bunch of thoughts.

(And same for the PQI, that's a really good feature, but completely unrelated to what I was going on about).
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Re: Possibly underused balancing approach

Postby TigerKnee on Mon Aug 20, 2012 11:36 am

My PQI constantly gives me Slime Pits and boy do I not want to do that dungeon for as long as I live.
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Re: Possibly underused balancing approach

Postby The Avatar on Mon Aug 20, 2012 12:07 pm

I seem to get only slime and cursed oasis, but when I don't, I love it. If you don't like your current PQI do a puzzle and it'll change.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Possibly underused balancing approach

Postby Sidestepper on Mon Aug 20, 2012 1:37 pm

I've gotten pretty good at the Slime Pits because of PQI. I used to dread it, but now it's pretty routine for me. Cursed Oasis on the other hand, hoo boy, I'd rather just hit the burning dungeon and reset my PQI. I have yet to find reliable approach that works for all (or even most) classes.
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Re: Possibly underused balancing approach

Postby Fran on Mon Aug 20, 2012 4:39 pm

Bloggorus wrote:I play the PQI and random run almost exclusively these days, it presents a lateral challenge that doesn't rely on scumming, perfect play or intimate knowledge of a dungeon (which i lack the patience for)


Same for me here. When I'm finally finding time to play the game, I'm playing these.
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Re: Possibly underused balancing approach

Postby Blovski on Mon Aug 20, 2012 9:27 pm

Warmonger, Gorgon, Cursed Oasis...

shudder
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Re: Possibly underused balancing approach

Postby Darvin on Mon Aug 20, 2012 9:33 pm

Warmonger Gorgon on its own is close to impossible in most situations. Warmonger in particular is an order of magnitude more difficult than other PQI's, and probably needs attention as a result. I know unless it's on a relatively simple level I'd much sooner just do a flaming dungeon and reset the PQI.
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Re: Possibly underused balancing approach

Postby Bloggorus on Tue Aug 21, 2012 3:03 am

I've always wondered why the races were put in the PQI. After all, there's no reward for finishing a dungeon with every race, only class!

Could that be put in this late in the game?
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