Lujo wrote:And on a more constructive note: I was also wondering wether this could be used in cojunction with the VICIOUS tier difficulty to create flavourfull quests and quest chains and encourage players to play the sub-VICIOUS game a bit more before tackling VICIOUS, that's all. If only VICIOUS dungeons had dynamic slots, or simply specific dynamic features (like minibosses or bosses), then it could tie up storylines and give tackling VICIOUS a more "campaigny" feel.
This already exists: the PQI! Also the unlikely heroes quests.
I play the PQI and random run almost exclusively these days, it presents a lateral challenge that doesn't rely on scumming, perfect play or intimate knowledge of a dungeon (which i lack the patience for)