Binlor offers a small amount of starting piety based on exploration.
Slow Strike and First Strike player effects will cancel out when both in effect.
Rogue damage bonus lowered to +40%.
List of enemy kills in score screen given animation.
WONAFYT should behave a little less erratically again
Good change. Could we also make player slow beats monster slow? Right now this creates the illogical effect that the 3-mana GETINDARE can cancel slow but the 8-mana WEYTWUT cannot.
Quite a modest change, but the Rogue lives and dies by thresholds of a couple extra points of damage and HP so it could tip some scales.
Probably need to speed up the animation a bit. Would be cool if the animation actually changed based on how you killed them (slash for attack, burning for fireball or miscellaneous magic, wall-smash for knockback)
WONAFYT should behave a little less erratically again
Good, good.
q 3 wrote:It's possible for monsters to spawn in the corner tiles in the new Fighter Gold, which could make progress impossible if you haven't gotten ENDISWAL or PISORF yet.
Darvin wrote:Is it just me, or has the probability of elite items appearing in shops increased... like a lot? I've seen Elven Boots for sale three games in a row, and Amulet of Yendor twice in my last five games.
Unfortunately, I think WEYTWUT is overloaded as it is, and there's less harm in giving GETINDARE a new advantage (IMHO). Also, monster FS beats player FS, so this is staying consistent with that.
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