Wargasm wrote:1) A button you can hold so that you can mouseover the monster info panel without it disappearing. Maybe Z or Shift or something. You don't generally need to do this often, but it would let you mouseover stuff like "burning" or "corrosive." The first time I found the Earthmother shrine, those plants confused the snot out of me because the Alpha didn't have Cursed or Corroded at it was not fun finding out what those did the hard way. :p
2) In the Menu uh...menu...put a Controls or Keyboard Shortcuts button to display stuff like the shortcut letter keys for spells (obviously number changes based on inventory position) and other information (like the keybind for suggestion 1.) This would be useful especially for things like if suggestion 1 already exists but I'm too much of a bozo to find it.
I believe the devs have said (1) is going to be implemented sooner or later (click once to view the monster's stats, click a second time to attack). I think they've also said more keyboard control customization is coming, too, including arrow key movement, but that could just be wishful thinking on my part...
Jestai wrote:2) The removal of clickable URLs right next to the game screen!
Do we really need to have the option to "Play DD - Beta" 1mm away of the game screen when we're already playing it ? Same goes for the password changer. Just some empty space between the game screen and these URLs would prevent most missclicks at no cost. As they mean instant death in this game (adios my Gaan-Talet best run yet, adios my Silver Bloodmage badge), this could be good for your "not using full screen playerbase" mental stability.
That has also been raised before and I think the devs said it's embedded in the web site template they're using and would be too much work to remove. Or something like that. Anyway, yeah, my advice is just scroll the window down so that the link is no longer visible. Or play fullscreen (although that's pretty ugly). Hopefully the final, standalone version won't have this sort of issue.