Lujo wrote:Dear god, I'm not sure if this would be feasable, but...
What if "heroic vandalism" rewarded you with 1 XP or 1 Gold per non-plant statue?
I like the reference, although the amount of gold in dungeons is already used as a hard cap on certain items.
The way I see it, back when everyone was discussing IMAWAL the main gripe was that there are very few instances where creating more walls and making a dungeon tighter is worth the EXP trade-off.
This is still the case, and I would argue that the changes that were implemented are not effective.
Unless anyone actually uses the ability to spawn walls wherever you like, I have found extra no use for it and would much rather spend the mana on another fireball, for instance. I use it as little as I used to; basically never.
So we are
back to square one. IMAWAL is prettier (with statues!) but little else, and I thought making the statues breakable would add some dynamism and depth to the glyph.
It also 'makes sense' that you should be able to break them, and it's disappointing when you cant.
Another alternative might be to simply make them movable. Apply a status effect which knocks them back when you hit them. You could knock statues through walls and into other monsters!
Then IMAWAL could be very interesting, especially for Binlor followers; take a big hit of piety for the chance to destroy some walls and make it back.