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QCF Design Community • View topic - IMAWAL solution: Make statues breakable
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Re: IMAWAL solution: Make statues breakable

PostPosted: Mon Aug 27, 2012 10:52 pm
by Darvin
Maybe 5 CP per level of the target? Small enough to push you over a threshold, not big enough to break much.

Re: IMAWAL solution: Make statues breakable

PostPosted: Mon Aug 27, 2012 10:58 pm
by The Avatar
That sounds good. 10 would be overkill, and 5 is a nice round number.

Re: IMAWAL solution: Make statues breakable

PostPosted: Mon Aug 27, 2012 11:56 pm
by Bloggorus
I like the IMAWAL and CYDSTEPP changes, but not WONAFYT. That glyph is already great, especially if you know how to use it.

With CYDSTEPP, it might be more appropriate to have it cost the regular amount +2 to cast when exhausted, but drain all remaining mana . This let's you cast it as a last-ditch effort but not stack it consecutively. It also prevents double CYDSTEPP + first strike or fireball combos.

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 12:34 am
by The Avatar
CYDSTEPP doesn't exhaust you. I think.

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 12:38 am
by booooooze
I'm certainly on record as a "WONAFYT is fine" person. Perhaps even great.

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 1:31 am
by Darvin

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 3:14 am
by Wargasm
I'm looking forward to the day I spawn EM and Binlor on the same map and find both early when I'm running Apothecary prep. Join EM, make a couple of dozen statues, convert, break EM's altar, Burn Salve from Apothecary to remove the Corrosion stacks, break the dozen statues, and have superbly ridiculous stats (after expending only 800 mana or so. Heh.)

That being said - aside from EM, there's very little reason to go around making statues unless you stone a level 1 right before you take down a level 7 at level 3 or something. However, if you make the statues movable/breakable without ENDISWAL/PISORF/KB screwery, then you take away the heaviest drawback (against low-level targets, anyhow.)

Speaking of stoning, I found out that apparently stoning a L8+ no XP mob denies you the Unstoppable badge - think Revenants in Hexx. I think stoning no XP mobs shouldn't penalise you like that. Of course that makes them pretty ideal for petrification targets so long as you aren't trapped entirely.

Game balance is hard. :p

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 3:17 am
by Darvin
Try early EM into JJ. Easy petition, and if you desecrate her right before getting chaos avatar JJ cleans up the mess.

Re: IMAWAL solution: Make statues breakable

PostPosted: Tue Aug 28, 2012 3:18 am
by Bloggorus
What's that? Its STATUE SMASHIN' TIME