I guess Sorc is just really unpopular (which isn't a surprise, he's an early-game character in a game where early game is trivialized by preps).
Well you could make Sorc's heal scale with level but then he wouldn't be the super early-game god that he is and will need late-game buffs.
Yeah, I dunno. People keep talking about how it's too late to make any major changes, yet I'm unconvinced this is near what I'd call a finished produced.
Sorcerer and Wizard are both fairly close to their Alpha versions
While that makes sense, why not just make [mana shield] unresistable damage? It's a barely relevant amount as is. It doesn't need to be subject to resists.
Wizard's not much better. The glyph sense is decent, but since you already start with the most important glyph for your class, it's of questionable value.
Thing is, without extra mana or BURNDAYRAZ doing extra damage, all this does is lower your total damage output except at very specific mana breakpoints.
Consider: Level 10 Wizard, 50 base attack for most classes, but you have 37.5
This wasn't even a very good trade in the Alpha, except around AAs
Unless they're under pressure from a publisher to release, though, I choose to disagree.
their extra items ability means you'll hit 14 mana anyhow.
I'm just saying it probably ought to.
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