by Wargasm on Fri Aug 31, 2012 4:58 am
If it's purely a financial reason, then a Kickstarter could fix that most likely. There's a good product here. Give everyone who donates to the Kickstarter beta access and you've got a product. Put the alpha up as a demo (maybe give it a quick graphic facelift, or include a preview of beta graphics, because lots of people are for some odd reason obsessed with appearances) to get people hooked, let it run for a month or so. I'm sure they could get a few thousand. No good ever comes of rushing a game. Ask Diablo 3.
14 MP has a slight edge over 13 for regen fighting, but yeah, my point was the 14 MP is about as useful as the -1 mana on Wizard.
-2 is...interesting. Because it's basically all of the upside of Mystic Balance with none of the downside. Of course MB is already a bad ability for most spells. (Actually Mystera is another thing I think needs a rework - all her buffs are done better elsewhere except Refreshment, and the 5 piety hit for killing hings with magical attacks is frickin' annoying unless you're on a map without any.) I'm not sure if this makes it overpowered or if MB is just really, really bad.
APHEELSIK gets priced about decent. You could get a burn-burn-poison chain for 13 mana, BURNDAYRAZ becomes a lot more chainable. I almost worry it would be a little too low, but I'd have to test to be sure. Offhand I'd feel more comfortable with Wizards doing more physical/fire damage to Burning targets. Makes Whurrgarbl amusing with them, too. :p I'll assume BYSSEPS and LEMISI stay at 1 mana, because 0 is silly. CYDSTEPP at 8 is fine. You're not very likely to use it anyhow, since it's chiefly of benefit to people without a nerfed attack.
GETINDARE is...interesting. When you are forced to attack, casting it at one mana just for the dodge chance is a great bargain. HALPMEH for three...wouldn't that do evil things with BLUDTOPOWA? Until you ran out of fog, anyhow. IMAWAL for three makes EM slightly more tempting and she's already a great pick for mana generating. ENDISWAL for four makes me almost not want to vomit at the idea of Binlor. PISORF at 2 will still be crap so long as Wizards have that attack nerf. WEYTWUT and WONAFYT are quite a bit more useful since their strain on your mana is their worst drawback anyhow.
I dunno, offhand I think like I said I'd rather BURNDAYRAZ just worked differently for Wizards, same like CYDSTEPP for Warlords or HALPMEH for Paladins.