And it was a good point.
25 chars.
In various ways, Paladin, Thief, Assassin, Sorcerer, and Bloodmage are all better casters by default
I'll try to go into more detail next time I have a stable connection.
Wargasm wrote:Internet keeps dying every five minutes, this has failed to post 4 times now. Basically, I bring Wizard up because it feels the solution is more "total redesign" than "small change to be patched in later."
Darvin wrote:In various ways, Paladin, Thief, Assassin, Sorcerer, and Bloodmage are all better casters by default
While I can see where you're coming from with regards to the other, how do you get Paladin as a strong caster class? Paladin really has no class features geared towards spellcasting. I'd much sooner consider the Fighter or Rogue as a core spellcaster class than the Paladin.I'll try to go into more detail next time I have a stable connection.
I totally know where you're coming from.
they can afford more deity boons for their piety (which means more MP/maxMP from Mystara/JJ/EM)
or bloodplay with Dracul (if you have B2P)
and starting with HALPMEH and 25% phys resist means that against magic resistant targets, they're strictly better than Wizards in melee with their nerfed attack
It's a stretch to call that an advantage as a caster, but I see as an important benefit, especially in dungeons with random bosses where you may end up with something like Iron Man where casting is virtually a non-option.
Or even just a straight +20% damage vs. burning targets
My point is that Paladins can get access to more mana than Wizards, which means unless you're using PISORF over BURNDAYRAZ, the Paladin can cast as many or more spells than the Wizard.
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