by Wargasm on Sun Sep 02, 2012 3:37 am
Yeah, I'm all for any kind of sane bonus versus Burning targets. Does more to make that status matter, helps teach its uses, and gives the Wizard a clear role are a caster like Sorcerer (gish) and Bloodmage (able to almost or totally avoid melee) have. +1 damage/level vs. burning, or even +10-20% of the (post-nerf) melee damage, to give the melee nerf a viable mechanical reason on top of flavour. Or even just a straight +20% damage vs. burning targets, like how Assassin gets +40% melee vs. poisoned.
Darvin: My point is that Paladins can get access to more mana than Wizards, which means unless you're using PISORF over BURNDAYRAZ, the Paladin can cast as many or more spells than the Wizard. Without the Wizard having a damage increase or something, this means the Paladin can match the Wizard as a caster AND still be seven times better at melee. Now yes, a third tier class should be at least slightly better than a first tier class, but it means in most cases the only advantages Wizard has over Paladin even as a caster is smaller glyphs and getting Magnet prep for free (and without violating Purist badge.) Neither of those are even direct caster benefits so much as badge earning benefits.