Allergies

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Allergies

Postby GoatBot on Fri Sep 07, 2012 11:53 am

Discussion - Allergies
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Re: Allergies

Postby Fran on Fri Sep 07, 2012 4:01 pm

This update is just plain awesome. Lots of bugfixes, and I'm curious about the codex. Hurray, I say!
Especially hard tower unlocked is awesome. There is the purist playground I always wanted :)

Glyph cost and symbol switched to make for easier reading.


Whats that supposed to mean? I don't sense anything different.
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Re: Allergies

Postby Abraxas on Fri Sep 07, 2012 4:37 pm

I can't check the game right now, would much appreciate if someone could further detail the Wizard and Sorcerer changes.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Allergies

Postby Darvin on Fri Sep 07, 2012 4:38 pm

IMAWALL removes 1 layer of curse when targeting xp-valuable enemies.

Wasn't this change already made over a month ago?

IMAWALL drops 1 gold under pertified xp-valuable enemies.

Well, that's an interesting one.

Balanced Dagger cost and CP increased.

Uh... I hope that's a typo and means cost decrease. Balanced Dagger is already a little on the pricey side for what it does...

I can't check the game right now, would much appreciate if someone could further detail the Wizard and Sorcerer changes.

Same.

Also, it took me a while to figure out what the picture was. It looks like the Sorcerer is trying to eat a rock, not sneezing.
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Re: Allergies

Postby Bloggorus on Fri Sep 07, 2012 5:01 pm

Heyyyyy, the one gold from statues went in! Nice to see other ways to gain gold that aren't Midas gloves.

Im looking forward to the tower, I've only played it on hard twice :)

Balanced dagger change makes no sense. Why make it cost more? It was an incidental pickup before, now I'll never touch it, even at the start of a run
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Re: Allergies

Postby Wargasm on Fri Sep 07, 2012 6:16 pm

Hrrm. I relogged, I see a Balanced Dagger at 15gp 25cp. Isn't that same as before?
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Re: Allergies

Postby Lujo on Fri Sep 07, 2012 6:28 pm

Awesome update is awesome. If the gold drops litteraly below the statues then LOL, but still good.

Got my seal of aproval, this one ^^
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Re: Allergies

Postby Fran on Fri Sep 07, 2012 7:24 pm

Abraxas wrote:I can't check the game right now, would much appreciate if someone could further detail the Wizard and Sorcerer changes.


Every time the wizard casts burndayraz, the monster gets two additional stacks of burning instead of one. As for the sorcerer, there is nothing different in the class description, so I guess its a custom tweak regarding B2P. You'll have to scum for it to see the change.
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Re: Allergies

Postby The Avatar on Fri Sep 07, 2012 7:49 pm

Or play a Bloodmage.

Two additional stacks? For a total of 3? That's great!
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

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Re: Allergies

Postby Wargasm on Fri Sep 07, 2012 7:59 pm

Fran means two additional on top of however many they currently have, not two in addition to one (unless they had exactly one before, but if you're playing a Wizard now, that would only happen if you just attacked with Whurrgarbl.)
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