[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Allergies
Page 4 of 4

Re: Allergies

PostPosted: Tue Sep 11, 2012 7:46 pm
by Darvin

Re: Allergies

PostPosted: Tue Sep 11, 2012 7:55 pm
by harfatum
Making them a cowardly 0-damage no-xp enemy with infinite defense would take care of a lot of it... besides the actually-being-a-wall part :P

Edit: heck, they could be breakable with a few hits, and the gold could be inside them... maybe you'd take a tiny amount of damage from hitting the statue, just to make it interesting?

Re: Allergies

PostPosted: Wed Sep 12, 2012 12:07 am
by The Avatar
Making them like low-hp Soko-Trolls? AWESOME!

Actually, that'd be interesting. They could retain they're hp from the original form I guess. That would make for some very interesting EM and Half-dragon combos.

Re: Allergies

PostPosted: Wed Sep 12, 2012 10:50 am
by Fran
I'm making the guess that it is not possible in the game engine to be a monster and a wall at the same time.
So that suggestion somehow misses the point of them being turned into walls, doesn't it?
Not to say I don't like it, I only think this is a 180° turn instead of an addition.

Re: Allergies

PostPosted: Thu Sep 13, 2012 2:33 am
by The Avatar
Hmm... True. Still, they could at least add the gold to your inventory.

Re: Allergies

PostPosted: Thu Sep 13, 2012 3:41 am
by harfatum
Pushable statues that aren't walls and that drop gold are probably more beneficial to the player than straight-up walls with gold underneath. Harder to block yourself in, and you could set up PISORF shenanigans. So it could be a minor buff to IMAWAL, which would be nice. Might need a new name though.

Re: Allergies

PostPosted: Wed Sep 26, 2012 2:03 pm
by Kuranes