by harfatum on Thu Sep 13, 2012 6:47 pm
I like the ideas in this thread... some sort of endless mode could be cool, if only as a bonus.
Maybe instead of having the normal enemy and boss selection, endless mode on a dungeon would start out with 10 level 1s and when you killed/petrified one, a new enemy of one level higher would spawn and immediately shroud surrounding tiles. The first level 10 to spawn would be the boss, who would drop some gold, and then beyond that it'd just be seeing how many level 10 kills you could get before being forced to retreat/dying.
Have a mug of tea.