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QCF Design Community • View topic - Concept Week
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Concept Week

PostPosted: Fri Sep 14, 2012 11:01 am
by GoatBot
Discussion - Concept Week

Re: Concept Week

PostPosted: Fri Sep 14, 2012 3:51 pm
by Darvin
You're certainly right, very little to notice from the front-end.

Things for the codex?

Monsters, their stats, their special abilities, and boss forms
Items, their effects, their cost, their conversion points, their classification (regular/potion/quest/elite/special/artifact)
Glyphs, their mana costs and effects, as well as anything special about them (ie, there's always a fireball glyph)
Deities, their likes, their dislikes, desecration effects, and their boons
Dungeons, their general layout, monster difficulty, monster populations, boss rotations, subdungeon possibilities, and any special surprises they may have
Subdungeons, both regular and hidden varieties, where they can be found, and what is found within them
Classes, and all their wonderful class features
Races, and what their conversion effects do
General Game Rules, general rules for combat, spellcasting, regeneration, shops, altars, and gameplay

Re: Concept Week

PostPosted: Fri Sep 14, 2012 4:30 pm
by Fran
Well, you certainly didn't leave much room for suggestions, Darvin :D
But I can still think of another thing:
I'd like to see some way to reread all the lore I found, as well as the generic quotes from the bosses.

Maybe some tips on how to use the classes on their page, which you unlock by solving their challenges. Something like a profile would be a funny framework:
Class:
Abilties:
Motto:
Likes: <something funny and or game mechanic/monster>
Dislikes: <something funny and or game mechanic/monster>
Worships often: (tips on easy to use dieties)
Best Possession: (tips on items with good synergy)



Class, abilites and motto would be unlocked by unlocking the class, likes/dislikes by doing bronze, and the tips on dieties/items on silver and gold. Maybe call it Sagebook or something.

Re: Concept Week

PostPosted: Fri Sep 14, 2012 4:43 pm
by Lujo
Considering the lore suggestion, if were all such planescape fans, why not have a "journal" page with a scribe attached - wouldn't need any awards and would be a bigass achievement hunt in and off itself.

Re: Concept Week

PostPosted: Fri Sep 14, 2012 5:15 pm
by Darvin

Re: Concept Week

PostPosted: Fri Sep 14, 2012 5:29 pm
by Wargasm
Needs some political incorrectness somewhere. Turn-ons and turn-offs or favourite race jokes or something. Moar funnies, basically. Golden opportunity to slip some in.

Re: Concept Week

PostPosted: Fri Sep 14, 2012 5:37 pm
by Fran

Re: Concept Week

PostPosted: Fri Sep 14, 2012 6:16 pm
by Darvin

Re: Concept Week

PostPosted: Fri Sep 14, 2012 6:57 pm
by Lujo
My take on the Monk (building up from Darvin - his original ones were more in there)

Class: Monk
Motto: If it's moves, then hit it. If it doesn't, then hit it till it moves.
More appropriate motto: Explore while you fight! Hit intersting new people! Sqeeze exotic boons out of mysterious deities! Convert what noone had ever converted before!
Likes: Hitting things and being smug about their inability to efficently hit you back. Exploring while hitting people.
Dislikes: Monsters that fight dirty or with magic. Foul language and stuff sticking to his fist.
Favorite Race: It's socially acceptable for a monk to punch people in the face, making this a great way for orcs to join civilized society. Fancy scars all over the body come with the lifetyle, as well.
Religious Preference: I like gods who let me hit things, but I recognize that proper discipline can be important. Tikki Tooki, Dracul, and Taurog each offer very different but rewarding benefits to my sacred techniques.
Professional Skills: Monk initiates are required to complete the ritual arse kicking contest with porcupines, and then move on to actually challenging things. They are also initiated in the mystic art of turning nothing into something.

Re: Concept Week

PostPosted: Fri Sep 14, 2012 7:04 pm
by harfatum
Monk
Likes: Going for nature walks in the middle of fights. It's not ADHD, I swear.