Crash Landing

All things Desktop Dungeons

Crash Landing

Postby GoatBot on Fri Sep 28, 2012 11:50 am

Discussion - Crash Landing
User avatar
GoatBot
 
Posts: 0
Joined: Wed Jun 01, 2011 4:01 pm

Re: Crash Landing

Postby harfatum on Fri Sep 28, 2012 4:17 pm

new-look Kingdom (squeee!). It’ll be really cool to see that coming out … many of you have, after all, been waiting for more than a year to lay eyes upon a non-textified Kingdom screen.

Nice! Sounds like this is getting close to being ready?
Have a mug of tea.
User avatar
harfatum
 
Posts: 159
Joined: Thu Nov 10, 2011 3:04 am

Re: Crash Landing

Postby Kuranes on Fri Sep 28, 2012 4:21 pm

"Had more meetings about the Codex. Wrestled with philosophical issues concerning the Codex. Contemplated the Meaning of Life. Added Meaning of Life entries to the Codex." Looking foreward to seeing this magical book.
"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
User avatar
Kuranes
 
Posts: 160
Joined: Fri Feb 24, 2012 1:17 pm
Location: The Berserker Camp

Re: Crash Landing

Postby Lujo on Fri Sep 28, 2012 4:49 pm

Yeah, I bet the damned thig is causing headaches on many levels. Very curious as to how it turns out in the end :)

And anyone seen the new subdungeon?
User avatar
Lujo
 
Posts: 2777
Joined: Tue Aug 02, 2011 8:47 am

Re: Crash Landing

Postby harfatum on Fri Sep 28, 2012 5:25 pm

Quick observation - I know it's not super recent, but on the end screen where your kills are all displayed... it's kind of loud and jarring. It makes me reach for the volume button. I think it should be quieter and maybe faster. And kills you leveled up on should go "ding!". It'll sound like a good old-timey typewriter.
Have a mug of tea.
User avatar
harfatum
 
Posts: 159
Joined: Thu Nov 10, 2011 3:04 am

Re: Crash Landing

Postby Darvin on Fri Sep 28, 2012 7:15 pm

Just encountered a subdungeon in the west with a purple dragon. If you talk to it, it gives you a free PISORF glyph. The glyph has the full 100 CP, but the subdungeon is explored so it's pretty situational.
User avatar
Darvin
 
Posts: 3063
Joined: Thu Jun 02, 2011 1:44 am

Re: Crash Landing

Postby Lujo on Fri Sep 28, 2012 7:30 pm

So the dragon tells you to piss off :D
User avatar
Lujo
 
Posts: 2777
Joined: Tue Aug 02, 2011 8:47 am

Re: Crash Landing

Postby The Avatar on Fri Sep 28, 2012 8:23 pm

Wow.

Great job with the bug fixes. Can't wait to see the codex.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4436
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Crash Landing

Postby Bloggorus on Sat Sep 29, 2012 10:20 am

harfatum wrote:Quick observation - I know it's not super recent, but on the end screen where your kills are all displayed... it's kind of loud and jarring. It makes me reach for the volume button. I think it should be quieter and maybe faster. And kills you leveled up on should go "ding!". It'll sound like a good old-timey typewriter.



This times a thousand please. Deserves its own thread
User avatar
Bloggorus
 
Posts: 393
Joined: Sun Feb 26, 2012 10:59 pm
Location: Orstraleeea

Re: Crash Landing

Postby Aequitas on Sat Sep 29, 2012 10:45 am

The score screen is still undergoing revision, so don't take the current layout as final.

If you want to stop the noise, just click anywhere and it will fast forward through the kill counter with no sound.
User avatar
Aequitas
Site Admin
 
Posts: 78
Joined: Fri Mar 25, 2011 3:26 pm

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 2 guests