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QCF Design Community • View topic - Crash Landing


Crash Landing

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Crash Landing

Postby GoatBot on Fri Sep 28, 2012 11:50 am

Discussion - Crash Landing
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Re: Crash Landing

Postby harfatum on Fri Sep 28, 2012 4:17 pm

Have a mug of tea.
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Re: Crash Landing

Postby Kuranes on Fri Sep 28, 2012 4:21 pm

"Had more meetings about the Codex. Wrestled with philosophical issues concerning the Codex. Contemplated the Meaning of Life. Added Meaning of Life entries to the Codex." Looking foreward to seeing this magical book.
"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
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Re: Crash Landing

Postby Lujo on Fri Sep 28, 2012 4:49 pm

Yeah, I bet the damned thig is causing headaches on many levels. Very curious as to how it turns out in the end :)

And anyone seen the new subdungeon?
I almost got pwned by Shifty Brickwork!
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Re: Crash Landing

Postby harfatum on Fri Sep 28, 2012 5:25 pm

Quick observation - I know it's not super recent, but on the end screen where your kills are all displayed... it's kind of loud and jarring. It makes me reach for the volume button. I think it should be quieter and maybe faster. And kills you leveled up on should go "ding!". It'll sound like a good old-timey typewriter.
Have a mug of tea.
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Re: Crash Landing

Postby Darvin on Fri Sep 28, 2012 7:15 pm

Just encountered a subdungeon in the west with a purple dragon. If you talk to it, it gives you a free PISORF glyph. The glyph has the full 100 CP, but the subdungeon is explored so it's pretty situational.
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Re: Crash Landing

Postby Lujo on Fri Sep 28, 2012 7:30 pm

So the dragon tells you to piss off :D
I almost got pwned by Shifty Brickwork!
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Re: Crash Landing

Postby The Avatar on Fri Sep 28, 2012 8:23 pm

Wow.

Great job with the bug fixes. Can't wait to see the codex.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Crash Landing

Postby Bloggorus on Sat Sep 29, 2012 10:20 am

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Re: Crash Landing

Postby Aequitas on Sat Sep 29, 2012 10:45 am

The score screen is still undergoing revision, so don't take the current layout as final.

If you want to stop the noise, just click anywhere and it will fast forward through the kill counter with no sound.
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