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QCF Design Community • View topic - Crash Landing
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Crash Landing

PostPosted: Fri Sep 28, 2012 11:50 am
by GoatBot
Discussion - Crash Landing

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 4:17 pm
by harfatum

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 4:21 pm
by Kuranes
"Had more meetings about the Codex. Wrestled with philosophical issues concerning the Codex. Contemplated the Meaning of Life. Added Meaning of Life entries to the Codex." Looking foreward to seeing this magical book.

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 4:49 pm
by Lujo
Yeah, I bet the damned thig is causing headaches on many levels. Very curious as to how it turns out in the end :)

And anyone seen the new subdungeon?

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 5:25 pm
by harfatum
Quick observation - I know it's not super recent, but on the end screen where your kills are all displayed... it's kind of loud and jarring. It makes me reach for the volume button. I think it should be quieter and maybe faster. And kills you leveled up on should go "ding!". It'll sound like a good old-timey typewriter.

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 7:15 pm
by Darvin
Just encountered a subdungeon in the west with a purple dragon. If you talk to it, it gives you a free PISORF glyph. The glyph has the full 100 CP, but the subdungeon is explored so it's pretty situational.

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 7:30 pm
by Lujo
So the dragon tells you to piss off :D

Re: Crash Landing

PostPosted: Fri Sep 28, 2012 8:23 pm
by The Avatar
Wow.

Great job with the bug fixes. Can't wait to see the codex.

Re: Crash Landing

PostPosted: Sat Sep 29, 2012 10:20 am
by Bloggorus

Re: Crash Landing

PostPosted: Sat Sep 29, 2012 10:45 am
by Aequitas
The score screen is still undergoing revision, so don't take the current layout as final.

If you want to stop the noise, just click anywhere and it will fast forward through the kill counter with no sound.