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QCF Design Community • View topic - Frustrated
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Re: Frustrated

PostPosted: Tue Oct 16, 2012 4:52 pm
by Darvin
Yeah, I'm beginning to realize that the wiki is going to get a lot of traffic post-release. I'm totally split on whether we should include puzzle solutions. On the one hand, they will be available to anyone who wants to Google, but on the other hand that's a pretty big spoiler.

While I don't think it's the end of the world if the god puzzles are a little out there, the Halfling and Gnome puzzles need to be toned down. Venom Ward and Soul Orb are two items everyone should have in their shop pool, and locking them away behind these nasty puzzles isn't nice.

Re: Frustrated

PostPosted: Tue Oct 16, 2012 11:53 pm
by The Avatar
The name suits the halfling and gnome situation perfectly: Frustrated. This is definitely the biggest feeling I had when I played them. Really. They're too hard.

Re: Frustrated

PostPosted: Wed Oct 17, 2012 5:29 pm
by Lujo

Re: Frustrated

PostPosted: Wed Oct 17, 2012 6:28 pm
by lucad

Re: Frustrated

PostPosted: Thu Oct 18, 2012 11:26 am
by dislekcia
Nandrew did spend quite a bit of time on the Halfling and Gnome puzzles this week, let us know if you like the changes to them come friday :)

Re: Frustrated

PostPosted: Thu Oct 18, 2012 4:23 pm
by Darvin

Re: Frustrated

PostPosted: Fri Oct 19, 2012 9:42 am
by Nandrew

Re: Frustrated

PostPosted: Fri Oct 19, 2012 9:47 am
by Nandrew
Also, in some instances, slamming down on one or two unintuitive aspects of a solution (casting LEMMISI on a fully-revealed map, converting a starting item before actually using it, etc).