Sorry my help wasent very helpful. The funny thing is as soon as you discover a few of your own tricks,
youll look back and say "Ohhhhhhhh! I get it."
Also, remember, games are the oppsite of food.
Think hot sauce.
With food, you can always add more
hot sauce very easy if you want it hotter,
but its virtually impossible to remove excess you dont want.
With games, its easier to remove / lower things that dont work right or things that are too hard,
than it is to add new content in, guessing as to the approximation of how much or how hard it should be.
As a matter of fact what we are experiencing in the beta now is just that,
the best approximation of the developers, some of it is to high, some of it is two low.
Betas are usually
over compensating or set to overkill deliberately.
To find the bar to begin with, and then lower it from there.
It is theoretically possible that 100% of beta testers will find things that are "impossible" to complete.
Dont fret the difficulty to much. Just add your input and explain what you tried.
Its that kind of feedback, from varying ages, people, play styles, and player skill levels,
that give the developers the tools they need to adjust the game for optimal difficulty to fun ratio.
Bartlebe wrote:Your example with all the X's, Y's and Z's was totally incomprehensible to me.
Thanks for the effort. I'll study some guides I guess.