I hope you're not commenting on a recent event, that subdungeon was supposed to be replaced by Marwood's Paan Labyrinth this week. Will doublecheck either way.
No, it hasn't.We've been steadily adding compensation buffs to no-explore dungeons and also take care to provide an average of more explore-focused dungeons in new packs.
There's also a replacement subdungeon in the North for the "mysterious potion" set piece, which I already imagine will need a buff and more interesting things
I don't mind replacing Mana Burn with Curse, though if it's to be eligible for Secret status I think it would probably need a buff of some other kind just to help even that out.
Darvin wrote:I don't mind replacing Mana Burn with Curse, though if it's to be eligible for Secret status I think it would probably need a buff of some other kind just to help even that out.
How about a desecration-effect when you touch the altar; bonus piety and indulgences. That makes the subdungeon a little less dependent on the top-floor goat population, and a little more potent overall. If mana burn got swapped out for curse, then that would soften it up for most classes.
The Avatar wrote:I'm also very interested in the possibility of sub-gods (subdungeon gods). Things like Glitterfinger (piety to gold), Packmaster (piety to small items or compression scrolls), maybe some alchemist/potion god, etc. Actually, if this was earlier in the beta we could get a whole Demi-god/deity system. Your god gives you piety for boons, while your deity lets you use extra piety to emphasize some piece of your character (like gold, potions, etc.) Basically, you broaden and divvy up the Pactmaker. Every game guarentees 3 altars and a deity, and maybe change extra altar to extra deity.
Actually, as long as we're talking about the religious system, you should be able to renounce your god if you have 50+ piety. Like converting to no one. It would probably have to reset piety to 0.
Sidestepper wrote:I've also noticed that Contemplate the Waters is now always present in the Western Forest, and that the Western Forest always has two dungeons. Not sure if that was intentional, but I kind of like it. Buy-in dungeons are way less aggravating when you know that they are there and can plan around it.
Darvin wrote:Given that subdungeons are randomly chosen from a fairly large pool, it's very easy for us to fail to notice when one is taken out of circulation.
I think his point is that no-explore subdungeons are becoming more prevelant, even if the reward they give is more reasonable. Explorable subdungeons tend to be more predictable since even before you have located them you know there's some exploration resources there.
How about a desecration-effect when you touch the altar; bonus piety and indulgences. That makes the subdungeon a little less dependent on the top-floor goat population, and a little more potent overall. If mana burn got swapped out for curse, then that would soften it up for most classes.
Lujo wrote:Darvin mentioned something I'd love to get - indulgences. Very little ways to get them in game, very fun mechanic. Not necessarily a subdungeon thing, but I wouldn't mind an indulgence granting subdungeon, or item, or anything, really...
The Avatar wrote:I think I found the mysterious potion replacement. The potion is flipped, and now it's guarded by a level 7 berserker.
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