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QCF Design Community • View topic - Desktop Dungeons (Beta) - Analysis & Input
Page 1 of 3

Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Tue Aug 02, 2011 9:10 pm
by MeVII

Updated - Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Fri Aug 05, 2011 9:29 pm
by MeVII
- BUMP -
Reason: Updated Post (U.P.)

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Fri Aug 05, 2011 10:12 pm
by Deadman
Wow, you are very thorough, kudos

Just wanna say in regards to Taurog, that it makes sense that you can equip his stuff in both magic and physical slots.
Also that he should NOT permanently change them to physical slots, as that would pressure you more into sticking with Taurog once you get him, instead of having the option to change (not that I've ever changed from Taurog, like, ever)

As far as penalties go, I agree that it should be made clear what penalties have been dealt, though for all I know their in the piety log and I just haven't looked yet >_>

And finally my view on question 1-1-1: I'm assuming there will be multiple times when our save files may become unplayable due to changes in the beta, has happened with pretty much every beta I've participated in, so don't get too attached.

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Sat Aug 06, 2011 1:43 am
by dislekcia
It always takes us a while to go through these sorts of posts - but you're flagged on the buglist, FYI ;)

Regarding saves: They're stored server-side and a local copy while the game's running. You can't delete them or edit them on your side AFAIK. Right now saves are pretty complex to ensure that they transition nicely between updates - before they used to gank out and you'd have to restart every time. Progress from the beta will probably not carry over to the full, that just seems like a bad idea in general.

Desktop Dungeons (Beta) - Analysis & Input - 08-05-11

PostPosted: Sat Aug 06, 2011 9:18 pm
by MeVII

Re: Desktop Dungeons (Beta) - Analysis & Input - 08-05-11

PostPosted: Sun Aug 07, 2011 4:05 am
by 232

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Sun Aug 07, 2011 10:34 am
by MuF

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Sun Aug 07, 2011 11:03 am
by salty-horse

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Sun Aug 07, 2011 12:50 pm
by michal.lewtak
Could we have a description for the Badge of Honour that indicates it's made of chocolate? From the moment I read that it's consumable, I imagined it to be one of those chocolate coins wrapped in gold foil.

Re: Desktop Dungeons (Beta) - Analysis & Input

PostPosted: Sun Aug 07, 2011 3:31 pm
by MeVII