by MeVII on Wed Aug 17, 2011 6:34 pm
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Greetings:
I am a bit methodical, so I move slow. I will add new posts to this thread as I go along.
When I have played further I can begin to analyze game difficulty and balancing issues.
After some conversation with QCF administration I have made some changes to my post format to make it easier to "digest".
All bugs or errors (at least things that seem like they could be such to me) will be first, and always be in bold.
Also, all new updates will appear in their own post, and not be included in the main post.
MeVII
Notes from play time Aug 17th 2011
- General Notes -
Life has delayed me from giving input at a faster pace.
- Errors -
5-79-21. Quest difficulty appears on the map but not in the tavern quest descriptions.
5-80-22. After selecting, and casting or canceling the [fireball] spell, a fragment of the SFX continues to play at intervals of approximately 1 second.
5-82-23. The 1st sentence text for Weakening extends past the right border.
5-83-24. Mana Leak only effects creatures on screen, making it null if the alter is in a sub dungeon.
Mysteria Annur
5-87-1. Mysteria Annur could have an ability that randomizes all glyphs currently in the dungeon.
5-88-2. I personally do not like M.A. because all races gain the majority of their conversion points (and thus racial bonuses) by the converting of glyphs, something M.A. does not tolerate. This puts an odd paradox into play for M.A. and magic users like the elf or gnome, as they cannot feed their racial bonus and keep M.A. happy.
5-89-2.2. Consider an ability for M.A. that … sacrifices glyphs directly to HER. So for a piety cost, you give her magic back to her, you gain your conversion bonus, and she dosent get angry at the action.
5.90.2.3 … allow for the sacrifice of health, attack bonus, attack, or health potions directly to M.A. for conversion points (or double in the case of health potions.)
5.91.2.4. Bottom line, In my opinion, M.A. would do well to have some way for races like the Elf and Gnome to take advantage of their racial bonuses without making her angry at the conversion of glyphs.
5.92.3. I would tweak Mana Leak to be something more of a “Vicarious Casting”. Whereas M.A. would consume your MP (all of it even?), and herself cast a levl 10 (or higher?) “fireball” on whatever creature you last attacked. As it stands now its to easily abused, as it is a powerful ability.
5.93.4. To me it seems obvious that M.A.s pacifist tendencies are excuses to balance her deity gifts. It made more sense in the Alpha when the drawbacks were more focused on forcing you to become dependent on magic, by reducing HP, ATTK etc… I would go as so far that making a physical attack cost piety. M.A. as the god of magic should hate physical effort, be obsessed with magic, and not care at all how you use it.
- Questions -
5-86-8. Is Mysteria Annur meant to give out “starting piety” when first worshiped? Ive never gotten any yet.
- Ideas -
5-81-43. Could auto bonuses have the option of being converted for a small amount of conversion points? Many an elvin mage would sacrifice an attack bonus for 5 more CP.
5-84-44. An option to “restart dungeon” could be added next to “retire” at dungeon exit. This would cut down on the clicks it takes to exit and reenter a dungeon, if you intend to use the same race and class.
5-85-44.2. Restarting a dungeon either could or could not be re-randomly generated, depending on many variables.
5-95-45. It would be fun if there was some way/thing in the game that changed your race, or your class, or both … IN a dungeon.
5-96-46. Could creature abodes (Human, Elf, Dwarf etc...) be upgraded past lev 1, that would allow for either the addition of another racial bonus, or an improvement to their current one?
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