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QCF Design Community • View topic - Balance Tweaks Roundup


Balance Tweaks Roundup

All things Desktop Dungeons

Re: Balance Tweaks Roundup

Postby Darvin on Wed Oct 10, 2012 8:42 pm

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Re: Balance Tweaks Roundup

Postby TigerKnee on Thu Oct 11, 2012 3:06 am

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Re: Balance Tweaks Roundup

Postby Darvin on Thu Oct 11, 2012 6:03 am

Pre-buff Fighter wasn't so much a newbie crutch as he was just plain bad. The new leveling curve he got was a massive buff, easily counted amongst the most powerful class features in the game. Taurog in his current state is not comparable to pre-buff fighter...
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Re: Balance Tweaks Roundup

Postby Lujo on Thu Oct 11, 2012 6:39 am

I almost got pwned by Shifty Brickwork!
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Re: Balance Tweaks Roundup

Postby TigerKnee on Thu Oct 11, 2012 11:38 am

Ah, but the point is not pre-buff Fighter's power level but rather, the fact that the argument made against buffing the Fighter:

"If we buff the Fighter and we have a super simple class that can win all of the dungeons in the game, what motivates the player to use any other class in the game?"

And we replied with arguments like "Catering to different playstyles and using different characters for its own sake? There's generally a tier list in Fighting Games but most players don't just pick Akuma and then never play any other character in their lives, even though he's probably one of the strongest characters"

It seems to me that this Taurog argument is very similar.
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Re: Balance Tweaks Roundup

Postby dislekcia on Thu Oct 11, 2012 1:14 pm

The fighter changes were more in line with the dungeons becoming harder around the character and the need for leveling up early in the game's difficulty curve to be made more obviously useful for new players.

This isn't a fighting game, nor is it a competitive RTS. Half of the point in DD is throwing things that would otherwise frustrate you and end a run at the player so that they can overcome that hurdle ;)

What if everyone used Dwarf Fortress balance logic and "losing is fun" to justify strange fighting game balance choices? Oh wait. Dan.
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Re: Balance Tweaks Roundup

Postby Lujo on Thu Oct 11, 2012 1:25 pm

I almost got pwned by Shifty Brickwork!
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Re: Balance Tweaks Roundup

Postby TigerKnee on Thu Oct 11, 2012 2:10 pm

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Re: Balance Tweaks Roundup

Postby TigerKnee on Thu Oct 11, 2012 2:24 pm

dislekcia: I'm curious but do you consider "pick the suitable class for the dungeon" to be part of the "optimal decision making" process and not a playstyle choice? Just asking because DD's use of RPG tropes makes it hard to disconnect it from RPGs, and generally "class choice" is generally intended to be flavor/playstyle rather than power level.
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Re: Balance Tweaks Roundup

Postby Lujo on Thu Oct 11, 2012 3:17 pm

I almost got pwned by Shifty Brickwork!
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