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QCF Design Community • View topic - Balance Tweaks Roundup
Page 2 of 5

Re: Balance Tweaks Roundup

PostPosted: Wed Oct 10, 2012 8:42 pm
by Darvin

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 3:06 am
by TigerKnee

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 6:03 am
by Darvin
Pre-buff Fighter wasn't so much a newbie crutch as he was just plain bad. The new leveling curve he got was a massive buff, easily counted amongst the most powerful class features in the game. Taurog in his current state is not comparable to pre-buff fighter...

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 6:39 am
by Lujo

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 11:38 am
by TigerKnee
Ah, but the point is not pre-buff Fighter's power level but rather, the fact that the argument made against buffing the Fighter:

"If we buff the Fighter and we have a super simple class that can win all of the dungeons in the game, what motivates the player to use any other class in the game?"

And we replied with arguments like "Catering to different playstyles and using different characters for its own sake? There's generally a tier list in Fighting Games but most players don't just pick Akuma and then never play any other character in their lives, even though he's probably one of the strongest characters"

It seems to me that this Taurog argument is very similar.

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 1:14 pm
by dislekcia
The fighter changes were more in line with the dungeons becoming harder around the character and the need for leveling up early in the game's difficulty curve to be made more obviously useful for new players.

This isn't a fighting game, nor is it a competitive RTS. Half of the point in DD is throwing things that would otherwise frustrate you and end a run at the player so that they can overcome that hurdle ;)

What if everyone used Dwarf Fortress balance logic and "losing is fun" to justify strange fighting game balance choices? Oh wait. Dan.

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 1:25 pm
by Lujo

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 2:10 pm
by TigerKnee

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 2:24 pm
by TigerKnee
dislekcia: I'm curious but do you consider "pick the suitable class for the dungeon" to be part of the "optimal decision making" process and not a playstyle choice? Just asking because DD's use of RPG tropes makes it hard to disconnect it from RPGs, and generally "class choice" is generally intended to be flavor/playstyle rather than power level.

Re: Balance Tweaks Roundup

PostPosted: Thu Oct 11, 2012 3:17 pm
by Lujo