dislekcia wrote:4. Runs started with:
dislekcia wrote: 5. 3790 runs started on Tower of Gaan-Telet, 241 victories recorded. This may be only the vicious version though - will have to check up on proper dungeon names on our side. Not sure if story-win events are recorded right now. That is still out of a much smaller pool than the total runs - dungeon location tracking was only added about halfway through the logging process.
1. Nope, not tracking boons that solidly yet. Could probably expand on them but not sure about the benefit to the game right now - trying not to make large changes in design anymore.
2. Tracked, but requires lots of data manipulation to find out. Will probably do this eventually when I have a week to actually crunch the whole dataset after I've pulled it down.
3. Total attempted runs since we started tracking: 650634. Total victories recorded: 142132. Total runs fled from: 137316. (Total time played is trickier and again, requires me poking the complete dataset pretty hard)
4. Runs started with:
Never in a million years would've guesst the short buggers were so popular. And this is coming from a guy who never had a DD binge which didn't end up with a serious CP system abuse. If this is "all time" statistics, it would make sense, but small wonder the general public finds the game hard
On the outcome side, only 22~% of the dungeon raids end up with the boss being dead, while a little less than half (43~%) of them end with the hero alive (Fleeing/Winning). The gruesome obviousity is that 57~% or so of the raids cost the life of our adventurer (Which, again, usually is a probable human).
So, in little numbers:
New to Desktop Dungeons? Prepare to lose 8 of every 10 games.
PS: Couldn't help but notice: The added sum of runs by race tallies up to 646954, while the number of raids disclosed is a little higher than that. Calculations where made with the first number for races while outcomes used the 65k-ish.
That's partly why I want to see which dungeons get the most activity. If there's a lot of vicious dungeon runs, that would explain a lot of deaths, but if the activity is predominantly on the easier levels then these kinds of statistics paint a pretty dire picture.
Oh, i didn't count the number of digits on humans, d'oh!
I'll bet there's quite few vicious dungeon runs, seeing as it takes quite a while to unlock them (and much longer if you are doing all the quests along the way / exploring all directions evenly).
Does each restart add to the number of runs? If so, I might be responsible for something like 10% of all vicious Tower runs
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