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QCF Design Community • View topic - Puzzle Solutions


Puzzle Solutions

All things Desktop Dungeons

Re: Puzzle Solutions

Postby Gavster on Sun Oct 21, 2012 5:46 am

Thanks Avatar. Of course, of course. Right at the end. Makes sense.
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Re: Puzzle Solutions

Postby sitnaltax on Sun Oct 21, 2012 4:16 pm

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Re: Puzzle Solutions

Postby Darvin on Mon Oct 22, 2012 2:15 am

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Re: Puzzle Solutions

Postby Nandrew on Mon Oct 22, 2012 9:46 am

Thanks for the extensive puzzle feedback, guys.

WRT Tikki 3, by the way: that's actually been adjusted so that your solution is the intended one. Or at least, I've trimmed off most of the extra stuff that isn't related to it. Still trying to think if there's a more elegant way to deal with that, but eh ... it seems REASONABLY smart, anyway.

Also, doh ... the animated armour in Taurog 3 was supposed to be a little more complex to engage, but I suppose a slightly simpler solution overall can't hurt.

Gnome 3 *was* slightly altered, but I've been rather conservative with changes on that one ... I think this particular puzzle is rather famously delicate (it has been broken more than any of the others) and in clamping down I've probably made it difficult to see what's going on. I'll try give it another revision this week, just need to put a little more thought into player expectations and how to deal with those.

... aaaand just checked, I definitely didn't make it impossible this last week. But I've already got one or two more ideas to help limit the possibility space. :)
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Re: Puzzle Solutions

Postby Darvin on Mon Oct 22, 2012 5:22 pm

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Re: Puzzle Solutions

Postby harfatum on Mon Oct 22, 2012 5:26 pm

I kind of don't like important items being gated by puzzles, period. It should be more niche stuff. If people like the regular game but don't like puzzles, they shouldn't be so negatively impacted.
Have a mug of tea.
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Re: Puzzle Solutions

Postby Darvin on Mon Oct 22, 2012 7:01 pm

Binlor 1
1) PISORF the goo three times (using mana potion)
2) purchase the stone skin boon
3) finish the goo blob


Binlor 2
1) PISORF the druid twice, knocking him into the walls around the goo blob
2) purchase the "stone form" boon
3) kill the druid, sucking up the punishment
4) PISORF the goo blob into a wall once, then attack him
5) PISORF the goo blob into a second wall, convert PISORF, then attack
6) purchase the "stone heart" boon, and finish off the goo blob


(note to devs: the exact sequence of steps 4-6 of the above solution is a bit too rigid)

Binlor 3
I explicitly picked a solution that's easy to follow; this is NOT optimal if you're going for a "high score" in terms of walls remaining.

note: "drink mana potions and destroy walls for piety" is implicit here as required
1) purchase the "stone soup" boon
2) purchase "stone form"
3) purchase "stone heart" five times
4) purchase "stone skin", attack Catglove
5) (ensure you have 10 piety to avoid punishment) kill the druid using "stone skin" between each attack
6) purchase one more hit of stone skin, then use ENDISWAL between attacks to fuel might, killing Catglove

If you followed this, you should have exactly 1 wall remaining at the end.



Dracul 1
1) Blood Curse, then purchase Blood Hunger
2) Attack the dragon spawn
3) Kill the goat
4) Kill the dragon spawn


Dracul 2
1) convert your healing potion
2) fireball the wraith twice
3) attack the dragonspawn
4) kill the goat
5) fireball the dragonspawn then convert BURNDAYRAZ
6) attack the dragonspawn twice, use blood swell, finish the dragonspawn


Dracul 3
1) Convert your healing potion, kill a zombie
2) use blood curse, kill a second zombie using a fireball
3) fireball Darth Crumpet twice, using your mana potion, then convert BURNDAYRAZ
4) desecrate the glowing guardian, then pick up the pendent of health
5) purchase blood hunger, kill the two zombies
6) attack Darth Crumpet three times
7) purchase blood tithe, pick up all the blood around the altar
8) attack Crumpet again, use then use blood swell
9) attack Crumpet once more, pick up two more blood pools, then finish him
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Re: Puzzle Solutions

Postby Serpentarius on Tue Oct 23, 2012 1:24 am

I'm still stumped on Gnome 3. At least I know the puzzle's actually solvable now. To it's credit, it did teach me that slow grants extra XP on kill. But what else am I supposed to take away from this puzzle?
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Re: Puzzle Solutions

Postby Killdozer on Wed Oct 24, 2012 4:23 am

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Re: Puzzle Solutions

Postby The Avatar on Wed Oct 24, 2012 5:12 am

Wow. That's convoluted. If that's really the intended solution that puzzles needs to be seriously simplified.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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