dislekcia wrote:YES! THERE IS GOING TO BE A WHOLE DIFFERENT WAY TO INTERACT WITH THE GAME COMING SOON! YOU WILL CLICK MONSTERS TO SELECT THEM, THEN CLICK SOMEWHERE ELSE TO MAKE WITH THE ATTACKING!
My apologies, I didn't read all 12 pages of the thread very closely before making my previous post and I missed this and made an idiotic post. Sorry devs.
However, I think I may have a solution to this "Death Warning Debate" that hasn't been specifically proposed yet.
The sides of the argument seem to boil down to 1) We need a warning because death by accidental (hardware, lag, etc) misclick is BS and aggravating 2) Sudden death is part of what makes the game fun and helps you learn proper play and 3) There shouldn't be any death at all. My solution addresses the first two sides: Ignore the first click altogether if the portrait says "Death."
No warning, no popup, no sound, just absolutely nothing, like the click never happened. The next click? Death. This only works as a solution if what is happening (or rather NOT happening) is completely transparent to the player and there are no alerts, icons, etc.
If there is a "Click" due to lag or hardware, then nothing happens and the player is none the wiser that his hero narrowly escaped death. If there's a deliberate click due to lack of attentiveness and the like, it just feels like lag or maybe the click just doesn't register (both of which aren't uncommon) but there's actually nothing that happens on screen to change the gameplay experience.
It's not a death protection, and there's no real gain for players to exploit with it. The only real implementation question (the devs mentioned that they already implemented delays into clicks) is whether it's one click per dungeon or one click per monster, whichever's easier. It doesn't change the core gameplay and greater experience of death (which is what the devs and one group want) but at the same time guards against those "Acts of God" like trackpads, cats, lag, bumps, etc that can be so frustrating.
What do you all think? Would this be a viable solution? Is this a completely harebrained concept? Was this idea already tested without us knowing about it?