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QCF Design Community • View topic - Suggestion - Warning
Page 14 of 15

Re: Suggestion - Warning

PostPosted: Sat May 11, 2013 7:58 pm
by The Avatar
Here's the video: http://www.youtube.com/watch?v=59hzHWbI9Bs

I prepped slayer wand for a halfling fighter. Its' a great early game build. I even saved my DP.

Re: Suggestion - Warning

PostPosted: Sat May 11, 2013 8:55 pm
by Sidestepper

Re: Suggestion - Warning

PostPosted: Sat May 11, 2013 10:27 pm
by The Avatar
Probably not. I loathe to use IMAWAL, because you want to have as many monsters on the board as possible when the boss appears, as it is essential to utilize your knockback. That means even when it would have been a good choice to use IMAWAL, I don't. It's probably not the best policy.

Re: Suggestion - Warning

PostPosted: Sun May 12, 2013 12:32 am
by Lujo

Re: Suggestion - Warning

PostPosted: Sun May 12, 2013 2:33 am
by The Avatar
Yeah. It's a flaw in my strategy. I can't stand giving up popcorn even though I can consistently get 2-4 higher level kills.

Re: Suggestion - Warning

PostPosted: Sun May 12, 2013 4:44 pm
by Lujo

Re: Suggestion - Warning

PostPosted: Sun May 12, 2013 11:21 pm
by ChasGB

Re: Suggestion - Warning

PostPosted: Mon May 13, 2013 12:50 am
by The Avatar
Maybe. Still, it would seem a bit lame if you wanted to try for a dodge. It would look like the game lagged a lot more than it actually does, and then people might start complaining about that.

Re: Suggestion - Warning

PostPosted: Mon May 13, 2013 2:46 am
by ChasGB
That is a good point. is it very often that you gamble for a dodge when you see "Death" on the monster portrait? I would think that you'd have to be pretty hard up to take that kind of risk and would be a relatively rare occasion; rare especially when compared to accidental misclicks. I know I've died to accidental misclicks many many times, but only once or twice to gambling on dodge. And the real intent here is to prevent those "Oh wtf, I didn't mean to click on that! Stoopid trackpad!" moments.

FWIW, I've noticed several times when playing today and yesterday where a click randomly didn't go through. No big deal. Irritation over accidental clicks appears to be a much more common forum thread than "I had a click that didn't register."

I was Justin thinking out of the box, and yeah, ignoring the first click is not an absolutely perfect solution, but what is? It does address the salient issues of both sides of the discussion, in an elegant if slightly shady manner.

Re: Suggestion - Warning

PostPosted: Mon May 13, 2013 7:07 am
by Lujo
+1 to solution. Seems elegant. Lately I've also noticed clicks not going through on occsiaon, but I blamed it on my mouse. Didn't annoy me.