I tested it.
Or, rather, I seem to have had a rather in depth expirience with dying in this game through no fault of my own.
Back when I did all those uncountable Gaan'Telet runs which ended in a unitiy crash I kept dying through no fault in my reasonign, strategy, preparedness, sobriety or even level of sanity. I'd go through the designated most difficult dungeon in the game which doubled as a roguelike of it's own, killed the end boss with resources left over, and repeatedly got my sense of reward and acomplishment yanked away from me by the Unity Bug.
The devs decided that the designated goal was in fact to kill Horatio, and the dungeon got nerfed to an appropriate difficulty level by taking out the bug, and then buffed to account for the severaly reduced difficulty
I propose the same be done with all manual dexterity hazards, or at least introduction of a "hopeless wuss mode" button which would let non-leet casuals like me, or guys on a hardware budget, play the game without that extra layer of challenge.
EDIT: On a sidenote, Unity Bug really made the game addictive, I'll tell you that. The fact that you didn't just die at random intervals certanly reduced the replayability of Gaan'Telet, as far as going in with the exact same class/race/loadout is concerned. On the plus side, it's quite a bit harder to go bankrupt because of it these days.