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QCF Design Community • View topic - Suggestion - Warning
Page 6 of 15

Re: Suggestion - Warning

PostPosted: Wed Dec 12, 2012 10:09 pm
by The Avatar
Agreed. I don't even want to talk about all the times when I realize I could have one if I had done one thing differently. That happens constantly in vicious and high badge runs (like the dungeon of the day).

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 12:01 am
by dislekcia

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 12:32 am
by The Avatar
Will you be implementing a click to select system? I think that will take away most of the deaths, and the rest will mostly be people who don't realize they can retire.

Actually, that's probably the fault of the live-fire tutorial. That's the only concept that the bigger tutorials have that the live-fire lacks. I think...

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 4:48 am
by harfatum
It's been confirmed for a while.

Tablet play would be terrible without it.

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 4:53 am
by The Avatar
Yeah, that makes sense. I guess they'll also make you have to zoom out and move around the board.

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 10:11 pm
by dislekcia

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 10:20 pm
by Darvin

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 10:55 pm
by subanark

Re: Suggestion - Warning

PostPosted: Thu Dec 13, 2012 11:58 pm
by Lujo
O.O

You're alive!

Where have you been!?

(also, I think we got you, Dislekcia :) )

Re: Suggestion - Warning

PostPosted: Fri Dec 14, 2012 12:55 am
by xspeedballx
People were unclear that click to select was coming? It both seemed obvious and you had said you were going to do it. I was operating that this whole discussion was happening with that knowledge fully in mind. hrm..