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QCF Design Community • View topic - Puzzle Trimming
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Puzzle Trimming

PostPosted: Fri Oct 19, 2012 12:23 pm
by GoatBot
Discussion - Puzzle Trimming

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:32 pm
by harfatum

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:44 pm
by Lujo
Nice work regarding refreshment, will be interesting to see how it works out. Deffinitely was far to easy to use before.

And big grats to the artist for the best friday picture ever :)

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:56 pm
by Sidestepper
I was already a fan of the Really Big Sword (possibly the only one) so the buff makes me a happy goo-smasher. The change to refreshment is subtle and interesting. I never really did complex conversion antics with Mystera, bu tI know that other people were able to do some terrifying things with it.

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 5:16 pm
by Darvin

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 1:06 am
by Bloggorus

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 3:35 am
by subanark
Yea, monsters with 100% resist should get a buff saying they are immune to physical or magic damage, just to put a nail in any hopes of getting around it.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 7:34 am
by Fran
I agree on giving monsters explicit immunity instead of the recent change to Binlor/Mystera.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 2:40 pm
by dislekcia
That makes a lot of sense - explicitly stating immunity is what we were going for with 100%, but it's not really said anywhere. That would clear up a lot of issues.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 3:39 pm
by Darvin
Probably want to ensure "specialist" and "warmonger" PQI's don't show up on Magma Mines anymore. Your options there are getting pretty close to non-existent.