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Puzzle Trimming

PostPosted: Fri Oct 19, 2012 12:23 pm
by GoatBot
Discussion - Puzzle Trimming

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:32 pm
by harfatum
Binlor / Mystera cannot reduce resistances that start on 100%.


Hmm, this will make things tougher on warmongers and the half-dragon.

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:44 pm
by Lujo
Nice work regarding refreshment, will be interesting to see how it works out. Deffinitely was far to easy to use before.

And big grats to the artist for the best friday picture ever :)

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 4:56 pm
by Sidestepper
I was already a fan of the Really Big Sword (possibly the only one) so the buff makes me a happy goo-smasher. The change to refreshment is subtle and interesting. I never really did complex conversion antics with Mystera, bu tI know that other people were able to do some terrifying things with it.

Re: Puzzle Trimming

PostPosted: Fri Oct 19, 2012 5:16 pm
by Darvin
The rest of it is still behind closed doors. Ominous, barred doors made of obsidian and leaking demon ichor. Or something.

What kind of adventurers would we be if we weren't actively trying to pry such doors open?

Binlor / Mystera cannot reduce resistances that start on 100%.

I don't quite see the purpose of this, but it's only a big deal on Magma Mines.

Refreshment half as effective while not worshipping Mystera.

Wow, that's a massive nerf to Mystera. The big problem is that Mystera is currently a one-trick pony with refreshment, so nerfing that too hard really hurts her overall. Weakening and flames virtually never get used, and it's uncommon to get mystic balance.

RBS now pierces 35% physical resistance.

I'd have preferred it to be made more well-rounded rather than more potent, since it already is a miracle-worker against physical resist enemies and its problem is that it's too much of a dead weight otherwise. However, I'll certainly take it.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 1:06 am
by Bloggorus
Binlor / Mystera cannot reduce resistances that start on 100%.


I can't wrap my head around this. So now we only have the RBS and BYCEPS for whittling resist? Are 100% monstes too easily countered?

This is a very confusing rule. Many players will read the boon description, hit the button and be COMPLETELY confused as to why lowering resists works in some cases and not others. I read the patch notes, and I'll probably even do it a few times.

This rule needs to be applied to the monster, not the mechanic. Unless this rule is listed in the monster traits, it will only cause frustration and calls of "BUG!"

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 3:35 am
by subanark
Yea, monsters with 100% resist should get a buff saying they are immune to physical or magic damage, just to put a nail in any hopes of getting around it.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 7:34 am
by Fran
I agree on giving monsters explicit immunity instead of the recent change to Binlor/Mystera.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 2:40 pm
by dislekcia
That makes a lot of sense - explicitly stating immunity is what we were going for with 100%, but it's not really said anywhere. That would clear up a lot of issues.

Re: Puzzle Trimming

PostPosted: Tue Oct 23, 2012 3:39 pm
by Darvin
Probably want to ensure "specialist" and "warmonger" PQI's don't show up on Magma Mines anymore. Your options there are getting pretty close to non-existent.