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Naga City Reward Problems!

PostPosted: Thu Nov 01, 2012 3:53 pm
by The Avatar
Okay, right now the naga city reward is not up to scratch. Since you can no longer take 6 high value trophies out of the dungeon (Which totaled to 900 gold) you instead get maybe 150-200 gold. That sucks for a vicious dungeon. I think naga city needs its own unique reward now. What do you guys think it should be? Some sun amulet? A corrosive blade? Something else? I'm really interested in what you think a good reward would be.

Re: Naga City Reward Problems!

PostPosted: Thu Nov 01, 2012 4:04 pm
by Sidestepper
We still don't have a dodge item. The Emblem of the Swift Serpent or somesuch?

Re: Naga City Reward Problems!

PostPosted: Thu Nov 01, 2012 4:10 pm
by gjaustin
Naga have Weakening, right?

How about a weakening version of Martyr Wraps?

Re: Naga City Reward Problems!

PostPosted: Thu Nov 01, 2012 4:13 pm
by Darvin
The big problem with a dodge item is that dodge-stacking could do for Rogues what resist-stacking did for Monks. We're already much too close to supporting that with the current state of GETINDARE and Tikki Tooki.

I propose the "Bag of Loot". When you click to open the bag of loot, you receive one random standard item, one healing or mana potion, and 30 GP.

Re: Naga City Reward Problems!

PostPosted: Thu Nov 01, 2012 6:15 pm
by Waldo0
I want her head "Medusa's head".

It is used like glyph.
20% deathgaze, ultimate-firstattack(like rogue's attack), making into stone but decreasing 50% attack bonus having it in the inventory

It will be good for magical classes.

Re: Naga City Reward Problems!

PostPosted: Fri Nov 02, 2012 8:27 am
by Nurator
there is no vicious reward item suited for manausers! So maybe
a magic amulet:
+1 manareg per tile
-50% dmg
or
get full mana (usable once per level)

Re: Naga City Reward Problems!

PostPosted: Fri Nov 02, 2012 3:00 pm
by The Avatar
Namtar's ward is GREAT for Bloodmages, but other than that I agree.

Hmm... I kind of like the loot bag idea. Maybe a magic crown, he is the prince after all.

Re: Naga City Reward Problems!

PostPosted: Fri Nov 02, 2012 4:09 pm
by Darvin
there is no vicious reward item suited for manausers! So maybe
a magic amulet:
+1 manareg per tile
-50% dmg

Faster mana regeneration is dangerous since it tends to break Binlor and Mystera. Also, you need to be careful with attack penalties since caster-Assassins can ignore them rather easily. The Mage Plate is already too much like this.


get full mana (usable once per level)

Crystal Ball already works very similarly... except the crystal ball needs more work to charge up and has an activation cost. This would be obscenely overpowered, and much better than the crystal ball used to be when it was overshadowing every other item in the game.

Re: Naga City Reward Problems!

PostPosted: Fri Nov 02, 2012 4:29 pm
by harfatum
What if you could activate more death protections, at an increasing gold cost?

Re: Naga City Reward Problems!

PostPosted: Fri Nov 02, 2012 4:52 pm
by Darvin
Former Tikki Tooki worshipping Rogues would be gods if you could do that.