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QCF Design Community • View topic - ERMAHGERD MERNSTERS!
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ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 12:50 pm
by GoatBot

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 5:00 pm
by Darvin

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 5:27 pm
by dislekcia

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 5:36 pm
by The Avatar
What is this? A naga cauldron? What? Where? If we haven't found it, it can't be THAT obvious right? Unless you have to have Mage Fist in your inventory.

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 5:40 pm
by Darvin

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 8:25 pm
by Nurator
Hmm, new Mage Fist still doesnt impress me. It gives the enemy instantly full burning. But I mostly use fireball to kill higher level monsters... so the burning is not that much and they instantly kill me :(

But Cauldron? I finished Naga City after the last patch but did not see anything... maybe you really need the mage fist! Will try tomorrow :)

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 9:10 pm
by The Avatar
I would rather not have Mage Fist than have Mage Fist. The penalty is too cruel to justify almost any gain. Maybe immunity to poison and mana burn, +8 to fireball damage and 25% resist all. Okay, a bit overstated, but Counter: Fireball is the harshest monster attribute, and giving everything it is ridiculous.

Re: ERMAHGERD MERNSTERS!

PostPosted: Fri Nov 16, 2012 9:18 pm
by Darvin

Re: ERMAHGERD MERNSTERS!

PostPosted: Sat Nov 17, 2012 12:05 am
by The Avatar
You get the point. Counter: Fireball is AWFUL!

Any leads on the cauldron?

Re: ERMAHGERD MERNSTERS!

PostPosted: Sat Nov 17, 2012 4:27 am
by sitnaltax
I've played twice through with Mage Fist and haven't seen anything fancy or unlockable yet. I've opened one bonus subdungeon, but it was just gold. I'll keep looking; maybe next I'll kill a naga with a mage fisted fireball.

Mage Fist leads to a really different game. I'm not convinced that the new version sucks, but it definitely makes the familiar, straightforward way of turning mana into damage very different. It seems to have a weird dual role now as a big finisher at low levels, then at high levels you can Fireball, melee for the bonus burning damage, then Fireball again for a finishing unretaliatable fireball. I'm not convinced that the effect is worth giving up a Fine Sword prep for. It almost feels like it should be the underpinning of a new glyph or class.