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QCF Design Community • View topic - The Deities ; Thoughts on the Final Roster
Page 6 of 8

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 5:49 pm
by xspeedballx
Off the top of my head would Taurog be more useful if you could get CP from the items? I can't get into game still from my laptop to verify if you can. So make it useful for early players as a staightforward deity, and then for advanced players balance picking up items for later CP advantage(or even immediate but that is harder).

Overall I think it is ok that some gods are very niche, some gods are useful for advanced and some for basic. Balance is a funny thing. If they were all "balanced" you are looking at one of three scenarios in my mind: Either choice and selection of god has no impact on your game other than knowing what they do, all gods make the game equally more complex and therefore only worth using once you are a vet, or all gods make the game easy and you just hope for the one that best fits your current class each time(but don't worry if you don't get it because they others will do).

I am probably over simplifying to a degree.

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 6:41 pm
by gjaustin

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 8:54 pm
by The Avatar
The problem with DD's Taurog vs DCSS's Trog is that even selecting a boon from Taurog will haunt you later when you're one or two mana short.

I have an idea. What if you connected the +5% bonus at the -1 mana penalty the items so you could convert them to regain that mana? Also, you'd make it so Taurog couldn't punish you outside of his religion.

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 9:17 pm
by Lujo

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 9:38 pm
by Darvin

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Mon Dec 03, 2012 10:12 pm
by Lujo

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Tue Dec 04, 2012 1:57 am
by TigerKnee

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Tue Dec 04, 2012 2:16 am
by The Avatar
I'm with Darvin. I would have liked Taurog to be changed, but I can live with him.

I think the part that really gets to me about him is that he is the only one-sided god. He can only be applied to people who want to help their physical combat effectiveness, and physical combat is the most basic part of the game. He basically just dumbs down the normal and hard dungeon's to a level where it is just highlight and click (okay, that's a bit of an over-exaggeration, but you get the point). He is almost a cheat code for early game and fairly lame late game, because of how one-sided he is. It is what makes him so powerful and so weak. It is the key flaw in how he works.

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Tue Dec 04, 2012 8:09 am
by Lujo

Re: The Deities ; Thoughts on the Final Roster

PostPosted: Tue Dec 04, 2012 12:43 pm
by The Avatar
I assume you mean because of the fact you get Taurog so early? I suppose there is a quick fix to that. Make it so his subdungeon only appears when you play as a berserker. That will at least force a few more normal runs, and it will pair Taurog with the class he is actually good with.