by Lujo on Wed Dec 05, 2012 10:00 pm
Except in case of Dragon Isles and Namtar's Lair, because they're just regular dungeons with monster stats cranked up to 11, and the only "skill" you're supposed to apply is a realization that with enough unlocks you can powerlevel much, much faster than is needed anywhere else.
And that the top end boons and classes can apparently get you through stuff which makes stuff that you thought was hard look easy.
EDIT: And since they leave you with comparably less assets to even out yor bloated collection of perks, you get to choose fewer, and overcome more numericaly difficult challenges with them. This can then easily open your eyes to just how inherently powerfull all that stuff is. I'm talking about the Hack, Bloodswells, Rogue, Monk, Assasin, Potions, the usual suspects...
The biggest missasumption about them is that you need different skills. It's the exact same routine you've been doing except you find class/prep/item/god combinations which lets you "cheat back" at the game. You can even apply them to regular dungeons and stand amazed at how easy they seem all of a sudden, or you can apply them to regular dungeons and be left scratching your head and thinking - why didn't the game suggest I can do this earlier?
But again, we've been through all this before...
I'd personaly prefer if they took out VHoS to make everything symetric and adjusted Namtars Lair overall difficulty to include Blah Blah and The Undomitable as bosses number 2 and 3. Adjusted ofc. With the vampire unlock quest moved there ofc.
I almost got pwned by Shifty Brickwork!