by Lujo on Sun Dec 16, 2012 8:57 am
Good point, except I'm sort of filling this up wth random thoughts not just feedback (analytical), to vent frustration when I run into what I percieve as stupid/annoying stuff. I let myself do it in these post edits, but I try do do the opposite with the wirteup. I'm also tryting to keep it as spoiler free as possible, which accounts for more of the vagueness than frustration venting.
(And i felt so dismayed by this item, that I really didn't want to say what it does publicaly. Bit of being annoying on my part, sorry about it).
Anyway, there's a subdungeon in the Berserker Camp which spawned pretty much every time, with a banker you can talk to inside, and he gives you a scroll which you can locker. It costs one gold per use and "shuffles" all existing enemies, that is, changes their positions. Not with one another, it moves them around the map like in the wizard silver challenge. I'm being vague about it because I can't exactly desribe the effect this has on a run. Saves a lot of exploration, for one thing, and creates the opportunity for every run to be "perfect". You do miss out on exploratory benefit of picking random stuff up, so I can't tell, but... Anyone, just go to the berserkes camp, dig it up, and check it out.
I don't know if it combos with anything in particular, but the effect feels so gamechanging on it's own that it doesn't look like it has to. You reveal a quarter of the map, and just fish for those perfect opportunities. Currently I'm torn between deciding whether
a) it wasn't ment to be lockerable (think dislekcia or nandrew said somethig like that about subdungeon items in general when I asked about the sticky stick). In this case it's still useable in Berserker camp.
b) the devs were drunk/trolling when they put it in there, because the effect is really powerfull
c) it just costs too llittle gold to use
d) it's working as intended, in which case I don't know what to think, except finding such a powerfull item on accident, after the point where "theyre not introducing more stuff into the game" argument has been taken rather seriously makes me feel... strange and uncooperative. I don't know, how many other things are in there that I don't know about? I can make myself look like a big jackass by having strong opinions wihtout not having a clue about the totality of the content (which is why I'll rather be vague about things untill writeup, and even then put a huge disclaimer saying "from my point of view and place in the game playthrough that I'm at currently")
e) Somebody's 75$ reward mention idea was implemented without thinking it through
f) It wasn't ment to be reuseable
EDIT: All of the above if it's indeed powerfull. God knows if it's really balanced better than I can see. Maybe it's not powerfull? Mybe it's geniuosly balanced around deeper considerations than one's I've undertaken, has happened before.
I almost got pwned by Shifty Brickwork!