Lujo wrote:Kingdom development idea - if the challenges have certifiably only one solution, like the RBS and the Fighter gold seems to have, then maybe they should be available only when the necessary parts are available? I know this is restrictive towards solving them in imaginative ways, but then again, I've just sunk more gold into pointlessly trying to do Fighter Gold than into anything else in the game apart from building unlocks. There's a feeling of "if it's unlocked then it's probably doable" , especially after you breeze through bronze / silver challenges (provided you do breeze through them). Also big feeling of dissatisfaction when they turn out to be undoable because you don't have something unlocked, and also a gold sink hazard. Just saying.
The thing about Fighter Gold in particular is that it's, to my recollection, the only gold challenge that allows - never mind requires - preps. The rest are all forced purist, so the only thing you're wasting is time. Modifying it, e.g. by adding the RBS as one of the items and maybe tinkering with enemy stats, then making it forced purist as well would be one solution.
Alternatively, since the class challenges are rather similar to puzzles and don't have normal gold rewards, maybe they could have their prep costs reduced to 0? It would make them more useful places for players to learn the relative value of different preps and how to use them, without breaking their banks on futile efforts.